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Old Room Maps

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  #46  
Old 11-05-2005, 10:55 PM
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Can u amke 1 for the pirate prison room?
  #47  
Old 11-06-2005, 12:21 AM
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they did already
  #48  
Old 11-06-2005, 12:24 AM
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wow prisoner! it must of taken you an eternity to figure out the room maps.
  #49  
Old 11-06-2005, 01:19 AM
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Quote:
Originally Posted by Appleson
wow prisoner! it must of taken you an eternity to figure out the room maps.
Once you get the hang of it, it goes pretty quickly. And I should point out that there wrere others besides me who helped in the mapping process. (At one pont three of us were doing the Space Mountain room without realizing the others were doing the same.)

I want to note, btw, that I've just edited the first post so there is now a quick index to the various rooms that are available and the posts that show their maps.
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  #50  
Old 11-13-2005, 11:07 PM
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can you post images of each of these rooms?
  #51  
Old 11-25-2005, 03:23 AM
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There is a height limit apparently based on the screen and not on the room.

I was allowed to do 7 tables and a coffin or 8 tables but no coffin. I tried also 8 tables and rocking chair with no luck. This was in skull rock along the back wall near the entrance.
  #52  
Old 11-26-2005, 10:07 AM
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Thank Yor for doing this.
It has helped me lots!
I thought that the space room looked bigger and now i have proof!
  #53  
Old 12-13-2005, 10:55 PM
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Room Map - Steamboat

Code:
			##
       	     ######   ss##
        #############sss## x
       ##############ss	####
      ###############s #####
     ################ ######
    ################  ######
     ###############  ######
      ##############   ### 
       #############   s##
       	#############sss#
       	 ############sss 
       	  ###########ss	
	   ##########s
	    ######### 
	     ####### 
	      ##### 
	       ### 
		#
Key:
# - usable area
s - stairs (also usable)
x - exit

232 regular squares + 28 steps = 260 usable spaces
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  #54  
Old 12-13-2005, 10:56 PM
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Room Map - Bayou

Code:
	    ###########
       	   ############
       	###############
       	###############x
       ################	
       ################
       ################
	###############
	 ##############
	  #############
	   ############
	    ########   
	     #######
	      ######
	       ooo##
Key:
# - usable square
o - partially obstructed, but usable
x - exit

178 unobstructed squares + 3 obstructed squares = 181 usable squares
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  #55  
Old 12-13-2005, 11:07 PM
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Thanks, prisoner...I was just hoping you would update this thread! The bayou room is larger than I thought.
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  #56  
Old 12-13-2005, 11:08 PM
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Great work
  #57  
Old 12-14-2005, 07:47 PM
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Great Job Priz!!! This is the first time I have seen this post and I had to stare a little bit to understand what you where trying to accomplish, but for any new room designers if you have a concept in your head these maps are great to use. After you have your room concept check these maps out to see if you could fit all your items into the initial room concept, or purchase the appropriate room for the room concept. Great Job!
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  #58  
Old 12-14-2005, 08:50 PM
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You beat me!! Thanks Priz
  #59  
Old 12-14-2005, 09:32 PM
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Made the thread a sticky. Don't know why we didn't earlier
Great work.
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  #60  
Old 12-15-2005, 04:35 PM
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Room Map - Everest

Code:
      ############ 
     ##############
    #################x 
   ##################x 
  ##################
  ##################
   #################
    ################
     ###############
      ############## 
       #############
	############
	 ##########
	  ######## 
	   ###### 
	    ####
	     ##
214 squares
2 exit squares
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So long, and thanks for all the fish.

You are now leaving Prizkneeland, home of
please fasten your reality belts

preserving VMK for a future that will understand it.

Power to the Players!

Last edited by prisoner; 02-07-2006 at 07:34 PM..
 


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