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Old Room Maps

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  #1  
Old 09-14-2005, 10:25 PM
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Exclamation Room Maps

I wanted to start a thread so people can publish floor plans of the various rooms that are available. This can help people who do not have that room determine if they want to get it, or help people who do have the room plan a good layout for it.

NOTE: New maps are being posted to the wiki in the Guest Room Catalog and Maps page, which also contains pictures and additional information about each room. This thread should be considered obsolete.

Quick index for maps:
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Last edited by prisoner; 07-08-2006 at 12:39 PM..
  #2  
Old 09-14-2005, 10:27 PM
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Room Map - Haunted Mansion

Code:
       ######  ###
     ss###########
    xss###########
   xxss##########
       ##########
     ############
      ###########
       ##########
        ##########
         #########
          ########
           ########
            #######
             ##### 
              ### 
               #
Key:
# - usable space
x - exit area
s - stairs. (unusuable for furniture)

135 usable squares

Perspective view is from lower left towards upper right.
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Last edited by prisoner; 09-15-2005 at 08:05 PM..
  #3  
Old 09-15-2005, 08:16 PM
Haydenfan Haydenfan is offline
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U shouldn't double post sir
  #4  
Old 09-15-2005, 08:21 PM
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Quote:
Originally Posted by Haydenfan
U shouldn't double post sir
Please don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.

Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
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  #5  
Old 09-15-2005, 08:27 PM
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Priz, this thread is a good idea. thanks for trying to get this information together.
  #6  
Old 09-15-2005, 08:44 PM
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Room Map - Skull Rock

Code:
      #######
      ########
  ##############xx
 ###############X
################
################
################
 ###############
  ##############
   ############
    ########## 
     ########
      #######
	  ##
Key:
# - usable space
x - exit area

160 usable spaces

Perspective view is from lower left to upper right.

(As an aside, my "thanks" to the 10 or so people who entered the room while I was measuring and proceeded to dance. )
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  #7  
Old 09-15-2005, 08:54 PM
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Wow, the Skull Rock room really is huge...no wonder we were able to pack so many people in there! Thanks for the update, Prisoner. I am so jealous...I would give anything to be mapping room dimensions right now in VMK.

I'd be happy to turn your 2-D top-down views into simple 3-D isometric views when I get a chance...keep them coming!
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  #8  
Old 09-16-2005, 11:22 AM
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Room Map - Castle

Code:
  oo#############
  o##############
  ###############
  #oo############
  oo#############
   ##############
    #############
     ############
      ###########
       ooooo#####
       	oooo#####
	   o#### 
	    ## 	
	   xx
	    x
Key:
# - usable space
o - usable but obstructed space
x - exit area

151 usable squares (134 unobstructed, 17 obstructed)

Perspective view is from lower left to upper right.

(As an aside, this room was incredibly difficult to map because of the obstructed squares and where some walls fall. But the strange exit area appears to be correct.)
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  #9  
Old 09-16-2005, 11:27 AM
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wow, this is so helpful I mean everyone (well I have) always wanted to know that but I do not have that talent, I am good with stuff like writting adn ok with math but luckily building is not in my future so you all can be safe when you want to build a new house! lol ok well that help alot!
  #10  
Old 09-16-2005, 11:32 AM
SoarinSoarin SoarinSoarin is offline
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wait plz explain the castle room is it malificents fortress or some other room i dont know about

soarinsoarin
  #11  
Old 09-16-2005, 11:41 AM
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Quote:
Originally Posted by SoarinSoarin
wait plz explain the castle room is it malificents fortress or some other room i dont know about

soarinsoarin
That would be the fortress.
  #12  
Old 09-16-2005, 11:55 AM
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Quote:
Originally Posted by SoarinSoarin
wait plz explain the castle room is it malificents fortress or some other room i dont know about
Yes, it is Malificent's Fortress. Sorry for the confusion.

As an aside, I welcome anyone else to contribute maps of rooms they have access to. This wasn't meant to be a solo project.

I'm glad people are finding the maps useful. I use them to help plan out future room layouts - I will load them into a text editor and place marks down to indicate specific furnture and see how it works.
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  #13  
Old 09-16-2005, 12:30 PM
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Boot Hill Shooting Gallery Room Map

And hence a guide to furniture footprints may be useful as well. HMM.

Here is a map of Boothill Shooting Gallery. After double checking, it is 179 total squares, 178 usable and 1 exit square with 14 partially obstructed squares. Perspective, Lower right to Upper left.

Code:
   ###
  #####
  ######
 ########
  ########
 ##########
 ###########o
 ###########o
 ###########o
 ###########o
 ###########o
 ###########o
 ###########o
x###########o
 ###########
 ##########
 ###oooo###
####    ## 
####
#oo###
    ###
    ##

Last edited by Greenway; 09-19-2005 at 03:25 PM.. Reason: Double checked my counting
  #14  
Old 09-16-2005, 05:37 PM
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Room Map - Explorer's Tent

Code:
       	       	       	 #    #######
		        ##   ##########
		       	###  ##########
			###############
			###############
			 ##############
			  #############xx
			   ############xx
			    ###########	 
			     ##########
			      #########
			       ####### 
				##### 
				 #oo 
				  o
Key:
# - usable space
o - usable but obstructed space
x - exit area

148 usable squares (145 unobstructed, 3 obstructed)

Perspective is from lower left to upper right.

My thanks to CL_Nedakh for clearing out a room for my use!
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So long, and thanks for all the fish.

You are now leaving Prizkneeland, home of
please fasten your reality belts

preserving VMK for a future that will understand it.

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  #15  
Old 09-17-2005, 12:12 PM
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Thanks i will bookmark this page and what the heck does unobstructed mean?

Last edited by TripleM; 06-01-2007 at 09:13 PM..
 

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