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#61
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20,000+ is not an exaggeration. That is how many people have signed the petition to save VMK.
~Key |
#62
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Ugh, no. I have absolutely no social skills (as you can probably tell) and I don't understand people in general. My "I dub thee sane" comment was intended to be humorous. I'm sorry you didn't catch that. Giving advice? Hardly. I'm stating my opinions. I'm just bored, I really don't care much what other people are doing. The melodrama is entertaining. Actually, my friend found the quote that I'm using in my signature at the moment. I found it amusing. I'll change that, too, I suppose. Oh, and one more thing. It's spelled "anonymous." Quote:
~Spotty
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#63
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- SOB -
i still cant believe its closed eh im still dreaming it will open again i hope thats one of my dreams that comes true
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My tremendous intuitive sense of the female creature informs me that you are troubled. |
#64
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Oh and by the way.. Before we feel all high and mighty regarding a spelling error.. Quote:
(Hundred) Quote:
Well never mind, I guess you get the point. Happens.
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STOP THE CYCLE MAKE YOURSELF STAND OUT |
#65
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I'm not saying that's what you're doing, but that's definitely the message you're sending out. Quote:
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Justified? Yes. As I've stated before, VMK was more than just a game. To a poor old game developer-in-training like me, it was art. The graphics perfectly used subtle hints to make you feel like the world you were in was far greater than it seemed. The ambient sounds were very subtle, yet very inspired. I loved the quiet mumblings of the crowd in VMK central. And the gameplay, the make-it-or-break-it part of the game that can either reinforce your message or concept or leave the gamer cold, perfectly reinforced the idea of community. It wasn't like POTC where, despite being all about swashbuckling, all the swordfights seem static, or Toontown, where the gags, while definitely toon-y at first, are, at the end of the day, just cleverly animated weapons in another turn-based fighting system. Not only that, but VMK also carried a second message that many people definitely felt, but few consciously acknowledge: As you walk around this virtual park and realize all the stages and tools given to you to create your own rooms, rides, or anything else you can imagine, the game seems to whisper "Look about you, at all the stories we have weaved. Are you ready to create your own?" It was the perfect immersion tactic, the perfect blending between gamer and game. I, personally, consider VMK the Vitruvian Man of games. While it may not have been THE best (That spot is personally reserved in my heart for Phantom Brave), it accurately dissected and showcased the idea of a game not only as a form of entertainment, but a form AND platform for art. It was an amazing inspiration for my own games. People look at games, and think "Oh, they're just mindless distractions." To some, that may be the case. To many, though, they're no more of a mindless distraction than, say, one of Alfred Hitchc ock's films, or a J.R.R. Tolkien novel. In fact, some may argue that they're even better. Why? Because many games manage to keep the same depth of story, the same level of storytelling, but, instead of being a passive experience, it pulls the gamer in, makes him PART of the story. Few people realize the immense potential games have as one of the greatest storytelling platforms possible. To walk into a thread like this and proclaim "VMK was just a game" right in front of me is honestly the equivalent of walking into an art museum and shouting "They're just paintings, people! Move along!" right in front of the curator.
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I will walk heavy, and I will walk strange. |
#66
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I'll admit I liked the post above me. Though the length was intimidating.
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I don't believe that was the message I was sending out. Actually, I really didn't mean for this to turn into something regarding my morals and social issues. But, I will say this... I don't think they're "unimportant." Just confusing, extremely illogical, and sometimes aggravating. Look. I liked VMK. I was playing since day one, I had my group of friends, and I especially enjoyed pirates. I was merely saying (or, rather, trying to say) that people are making a huge deal out of the game closing, and it's a little melodramatic. I'm just going to add that I also find it melodramatic when people cry for books, movies, or songs, so my opinion may be a little harsh to begin with. Going back and re-reading my posts, I do realize there were some attacks there, and I apologize. I really didn't mean for this to turn into an all-out brawl. mrmyth, that was poetic justice. I loved that. Thank you for the corrections. Labeling... Barbecuing.... That one still looks funny to me. Barbecuing... Anyway. I'll stop poking the hornet's nest with a stick now. I'll... Try to ignore the posts in this forum, since most of them don't apply to me. Rants are easier to make logical responses to anyway! Okay? If I stop throwing rocks at you guys, you'll continue your little... debate/discussion? Not sure what to call it. Anyway! I'm done arguing with you guys. Honestly, though, LordIllidan... I loved that post. ~Spotty
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Last edited by spot41414; 06-01-2008 at 02:41 AM.. |
#67
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So agreed. I will never give up, evon if it means setting disney world on fire! I will work untill the day of none, my heart will carry on evon when im dead.
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Bye guys, it was fun while it lasated, ill miss you all :-) |
#68
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My Disneyworld. Go burn your own.
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#69
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After all, I'm a fantasy writer, not a scholar Quote:
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(And before someone goes on about how a fight requires interaction from both sides... I only use that verb because that's what it feels like from my side, and because I can't think of a more accurate verb at the moment :P) Quote:
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On a completely unrelated note... Quote:
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I will walk heavy, and I will walk strange. |
#70
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#71
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I'm sorry to say this, but let's move on. I myself tried very hard to save VMK in its last months, as many did. We all didn't expect Disney to maintain VMK, in fact, we all knew that was never going to happen. But guess what happened? Disney heard our small voice. That's a victory in itself. That victory taught kids like me that a small voice CAN be heard when other small voices speak with it. Anyways, what I'm trying to say is that we already made the biggest impact that we can make and that trying any harder is just a waste. As many others have been saying, let's look at the demise of VMK as a new beginning. We can apply the life lessons learned from VMK to our real lives that have now become more open. Summer is approaching. Instead of continuing to harrass Disney to do something that they simply will not do, let's enjoy our summer with the memories of VMK in our hearts. We shook Disney as hard as we could, and that is enough for me.
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Play trivia at #vmktrivia to win a purple scrolly! |
#72
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only...I still won't shut up and will keep pestering them..until someone comes to my door and tells me to stop
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Well, some go this way, some go that way. But as for me, myself, personally, I prefer the shortcut.
Last edited by autoalice; 06-01-2008 at 05:25 PM.. Reason: didn't mean to hit return yet |
#73
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Let's just hope because of our voices, the future has us in mind.
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STOP THE CYCLE MAKE YOURSELF STAND OUT |
#74
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Back Door Into VMK Found!!!... a day too late 0_o |
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