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Old Room Maps

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  #31  
Old 10-02-2005, 01:24 PM
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Priz, this is so awesome! Thanks!!
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  #32  
Old 10-03-2005, 02:12 PM
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Are there any more available rooms that have not been mapped?
  #33  
Old 10-03-2005, 07:25 PM
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Thank you very much as I have a Boot Hill room and was noticing a possible extra spot and then I realized that the bottom part is a wall and right below the wall is a row of obstructed view spaces. I did not know about the ones on the left side.

This makes it a lot easier because that left side is so odd shaped.
  #34  
Old 10-06-2005, 09:05 PM
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Thanks for showing, now i can be more efficient on building rooms with these maps, oh and so this is why you mapped my room lol
  #35  
Old 10-07-2005, 05:42 PM
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Space Mountain Guest Room

Here you go:

As was specualted, this is the largest room yet.

214 Squares, 212 usable, 2 exit squares

Perspective LR to UL (Thanks Priz)

Code:
      #xx###
    #########
   ###########
  #############
 ###############
################
#################
#################
#################
#################
#################
################
 ##############
  ############
   ##########
    #######

Last edited by Greenway; 10-07-2005 at 06:15 PM..
  #36  
Old 10-07-2005, 05:46 PM
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Wow! I didn't know which room had the most space before but now I do Thanks for mapping!
  #37  
Old 10-07-2005, 05:49 PM
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Quote:
Originally Posted by Greenway
Here you go:

As was specualted, this is the largest room yet.

214 Squares, 212 usable, 2 exit squares

Perspective LL to UR
Ya just beat me to it. Thanks! But don't you mean lower right to upper left?
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  #38  
Old 10-07-2005, 07:45 PM
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lol I was just in the space mountain room mapping it out! I hope I can get this room its so cool!
  #39  
Old 10-09-2005, 01:50 PM
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Quote:
Originally Posted by MrGenie
Please don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.

Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
Mr.Genie, u are right.
  #40  
Old 10-10-2005, 05:40 AM
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i just have one thing to say and it is: I want the space mountain room!!

Thank you


- oh! Guestgrl wants space mountain room badly lol -
  #41  
Old 10-10-2005, 05:56 AM
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Priz you rock for doing this.

How on earth did you get access to map out a new space mountain room Greenway?!?!

heh it needs to be big for all that humungous space furniture LOL
  #42  
Old 10-10-2005, 05:58 AM
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Quote:
Originally Posted by MrGenie
Please don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.

Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
what's wrong with double posting?
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  #43  
Old 10-10-2005, 10:26 AM
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Quote:
Originally Posted by jentink
Priz you rock for doing this.
Well, there are several of us that have done the maps. I think we're all glad to help people out with this - I know it has helped me.

Quote:
Originally Posted by jentink
How on earth did you get access to map out a new space mountain room Greenway?!?!
One of the testers had their room open and without furniture, so people ran into it. Turns out there were three of us mappers who got in and mapped it.

Quote:
Originally Posted by Annia
what's wrong with double posting?
Annia, please, lets keep this to topic. "double posting" under some circumstances is considered "spamming" under the rules of the forum and is discussed in many other more topical threads.
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  #44  
Old 10-27-2005, 06:46 AM
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Thank you to everyone who participated in the mapping for this thread. I only wish I had found it sooner, I could have saved myself an incredible amount of aggravation when trying to design my game room.
  #45  
Old 10-27-2005, 07:39 AM
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Actually the main problem I have found in stacking is that some things block the view of the stacked items such as lanterns and overhead beams.

I have also noticed that in stacking that there can be a warp where boxes seem to be hovering over the head of a person standing next to the boxes.
 

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