View Full Version : Room Maps
prisoner 09-14-2005, 10:25 PM I wanted to start a thread so people can publish floor plans of the various rooms that are available. This can help people who do not have that room determine if they want to get it, or help people who do have the room plan a good layout for it.
NOTE: New maps are being posted to the wiki (http://www.disneysonlineworlds.com/index.php/Vmk) in the Guest Room Catalog and Maps (http://www.disneysonlineworlds.com/index.php/Guest_Room_Catalog_and_Maps) page, which also contains pictures and additional information about each room. This thread should be considered obsolete.
Quick index for maps:
Haunted Mansion (http://www.vmkforums.com/forums/showpost.php?p=110105&postcount=2)
Skull Rock (http://www.vmkforums.com/forums/showpost.php?p=111240&postcount=7)
Boot Hill (http://www.vmkforums.com/forums/showpost.php?p=112262&postcount=14)
Explorer's Tent (http://www.vmkforums.com/forums/showpost.php?p=112467&postcount=15)
Tiki Room (http://www.vmkforums.com/forums/showpost.php?p=117649&postcount=19)
Nautilus (http://www.vmkforums.com/forums/showpost.php?p=117667&postcount=21)
Mad Hatter's Tea Party (http://www.vmkforums.com/forums/showpost.php?p=118849&postcount=23)
Pirate Prison/Cannon (http://www.vmkforums.com/forums/showpost.php?p=127152&postcount=30)
Space (http://www.vmkforums.com/forums/showpost.php?p=127177&postcount=32)
Tomorrowland/Space Mountain (http://www.vmkforums.com/forums/showpost.php?p=147560&postcount=38)
Steamboat (http://www.vmkforums.com/forums/showpost.php?p=329847&postcount=56)
Bayou (http://www.vmkforums.com/forums/showpost.php?p=329854&postcount=57)
Everest (http://www.vmkforums.com/forums/showpost.php?p=333568&postcount=63)
Briar Patch (http://www.vmkforums.com/forums/showpost.php?p=334121&postcount=67)
Safari (http://www.vmkforums.com/forums/showpost.php?p=480972&postcount=83)
High School Musical Guest Room (http://www.disneysonlineworlds.com/index.php/High_School_Musical_Guest_Room)
Typhoon Lagoon Guest Room (http://www.disneysonlineworlds.com/index.php/Typhoon_Lagoon_Guest_Room)
prisoner 09-14-2005, 10:27 PM ###### ###
ss###########
xss###########
xxss##########
##########
############
###########
##########
##########
#########
########
########
#######
#####
###
#
Key:
# - usable space
x - exit area
s - stairs. (unusuable for furniture)
135 usable squares
Perspective view is from lower left towards upper right.
Haydenfan 09-15-2005, 08:16 PM U shouldn't double post sir
MrGenie 09-15-2005, 08:21 PM U shouldn't double post sirPlease don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.
Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
Greenway 09-15-2005, 08:27 PM Priz, this thread is a good idea. thanks for trying to get this information together.
prisoner 09-15-2005, 08:44 PM #######
########
##############xx
###############X
################
################
################
###############
##############
############
##########
########
#######
##
Key:
# - usable space
x - exit area
160 usable spaces
Perspective view is from lower left to upper right.
(As an aside, my "thanks" to the 10 or so people who entered the room while I was measuring and proceeded to dance. :))
MrGenie 09-15-2005, 08:54 PM Wow, the Skull Rock room really is huge...no wonder we were able to pack so many people in there! :Tongue: Thanks for the update, Prisoner. I am so jealous...I would give anything to be mapping room dimensions right now in VMK. :D
I'd be happy to turn your 2-D top-down views into simple 3-D isometric views when I get a chance...keep them coming!
prisoner 09-16-2005, 11:22 AM oo#############
o##############
###############
#oo############
oo#############
##############
#############
############
###########
ooooo#####
oooo#####
o####
##
xx
x
Key:
# - usable space
o - usable but obstructed space
x - exit area
151 usable squares (134 unobstructed, 17 obstructed)
Perspective view is from lower left to upper right.
(As an aside, this room was incredibly difficult to map because of the obstructed squares and where some walls fall. But the strange exit area appears to be correct.)
mackegirl 09-16-2005, 11:27 AM wow, this is so helpful I mean everyone (well I have) always wanted to know that but I do not have that talent, I am good with stuff like writting adn ok with math but luckily building is not in my future so you all can be safe when you want to build a new house! lol ok well that help alot!
SoarinSoarin 09-16-2005, 11:32 AM wait plz explain the castle room is it malificents fortress or some other room i dont know about
soarinsoarin
Danola 09-16-2005, 11:41 AM wait plz explain the castle room is it malificents fortress or some other room i dont know about
soarinsoarin
That would be the fortress.
prisoner 09-16-2005, 11:55 AM wait plz explain the castle room is it malificents fortress or some other room i dont know about
Yes, it is Malificent's Fortress. Sorry for the confusion.
As an aside, I welcome anyone else to contribute maps of rooms they have access to. This wasn't meant to be a solo project. :)
I'm glad people are finding the maps useful. I use them to help plan out future room layouts - I will load them into a text editor and place marks down to indicate specific furnture and see how it works.
Greenway 09-16-2005, 12:30 PM And hence a guide to furniture footprints may be useful as well. HMM.
Here is a map of Boothill Shooting Gallery. After double checking, it is 179 total squares, 178 usable and 1 exit square with 14 partially obstructed squares. Perspective, Lower right to Upper left.
###
#####
######
########
########
##########
###########o
###########o
###########o
###########o
###########o
###########o
###########o
x###########o
###########
##########
###oooo###
#### ##
####
#oo###
###
##
prisoner 09-16-2005, 05:37 PM # #######
## ##########
### ##########
###############
###############
##############
#############xx
############xx
###########
##########
#########
#######
#####
#oo
o
Key:
# - usable space
o - usable but obstructed space
x - exit area
148 usable squares (145 unobstructed, 3 obstructed)
Perspective is from lower left to upper right.
My thanks to CL_Nedakh for clearing out a room for my use!
TripleM 09-17-2005, 12:12 PM Thanks i will bookmark this page and what the heck does unobstructed mean?
prisoner 09-17-2005, 12:27 PM what the heck does unobstructed mean?
Unobstructed means not obstructed.
From Miriam-Webster (http://www.m-w.com/dictionary/obstruct):
OBSTRUCTED
1 : to block or close up by an obstacle
2 : to hinder from passage, action, or operation : IMPEDE
3 : to cut off from sight <a wall obstructs the view>
Specifically in this case, we are using it in the context of "to cut off from sight". Meaning that although you can stand or put something in this square, it may not be visible.
gilligantrips 09-17-2005, 12:31 PM Want me to do the space room when VMK opens? I would be more than glad to.
prisoner 09-19-2005, 01:28 PM ###
################xx
################x
###############
###############
###############
##############
#############
############
##########
#######
####
Key:
# - usable space
x - exit area
140 usable squares
Perspective is from lower left to upper right.
GeauxTigersGo 09-19-2005, 01:50 PM Are you also going to post the height you can stack items? I think there are some spaces in the back of the Space Room that do not go as high. BTW great thread!
Signalcorps 09-19-2005, 02:38 PM Here is the Nautilus room:
######
## ########
x############
xx#############
x#############
#############
###########
###########
##########
#########
########
#######
###
###
##
#
136 squares
132 usable
4 exit
prisoner 09-19-2005, 06:07 PM Two technical notes:
(1) My thanks to those posting maps of rooms they own! I would just request one thing. Instead of turning it into a graphical attachment, paste the map directly into the text entry screen, surrounded by [ code ] and [ /code ] tags. These will keep the formatting correct and let people cut and paste them so they can fiddle with their own room layouts.
(2) To respond to
Are you also going to post the height you can stack items? I think there are some spaces in the back of the Space Room that do not go as high.
I wasn't aware that there were varances. I think making a note of this on the maps (either by using different square markers, as we do with obstructed squares, or as a note) would be very beneficial if we are aware of them.
Greenway 09-20-2005, 03:39 PM Here is a map of the Mad Hatter's Tea Party Room
##
#########
#########
##########
###########
############
#############
#############o
###############o
##############oo
###############
##############
#############
##########
########
#######
xx######
x#####
###
ooo
It has 199 squares
196 usable
3 exit
7 partially obstructed
Perspective, Lower right to upper left
Kaironzet 09-20-2005, 04:03 PM Very helpful Priz, thanks for this! It is nice to see how many ppl offer their help for nothing in exchange! Good Work!
Greenway 09-21-2005, 06:23 PM Does anyone have an empty Space or Pirate Prison room that I can map?
Greenway 09-21-2005, 07:11 PM maybe space later on today when i get my maze sorted out,i will post if i have it
Cool. Let me know.
daisypaws 09-23-2005, 11:38 PM no space map yet but it looks like tea cup is leading right now
Haunted=135 spaces
Skull=160 spaces
castle=151 spaces
Bothill=179 spaces
Tent=145 spaces
Tiki=140 spaces
Teacups=199 spacs
prisoner 09-25-2005, 03:20 PM You've been waiting for it... here it is!
# ########
#############
#############
xx##############
xx##############
X##############
##############
##############
#############
############
###########
#########
######o
####o
ooo
o
166 usable spaces (160 unobstructed, 6 obstructed)
Perspective is from lower left to upper right.
My thanks to Xiris and GuestRiku for loaning me their rooms for mapping.
Adventurebry 09-25-2005, 03:28 PM You've been waiting for it... here it is!
# ########
#############
#############
xx##############
xx##############
X##############
##############
##############
#############
############
###########
#########
######o
####o
ooo
o
166 usable spaces (160 unobstructed, 6 obstructed)
Perspective is from lower left to upper right.
My thanks to Xiris and GuestRiku for loaning me their rooms for mapping.
yes thanks i wanted this :goofy:
prisoner 09-25-2005, 03:34 PM ####
#########
#########
#########
###########
###########
#########
#########
###########x
###########x
###########
###########
#########
########
########
########
####
152 spaces
Perspective from lower left to upper right
carlyiscoolio 09-25-2005, 09:18 PM thank you so much for all of this good info!
AshleyM 10-02-2005, 01:24 PM Priz, this is so awesome! Thanks!! :)
Greenway 10-03-2005, 02:12 PM Are there any more available rooms that have not been mapped?
SweepHunter 10-03-2005, 07:25 PM Thank you very much as I have a Boot Hill room and was noticing a possible extra spot and then I realized that the bottom part is a wall and right below the wall is a row of obstructed view spaces. I did not know about the ones on the left side.
This makes it a lot easier because that left side is so odd shaped.
RikuBlade 10-06-2005, 09:05 PM Thanks for showing, now i can be more efficient on building rooms with these maps, oh and so this is why you mapped my room lol
Greenway 10-07-2005, 05:42 PM Here you go:
As was specualted, this is the largest room yet.
214 Squares, 212 usable, 2 exit squares
Perspective LR to UL (Thanks Priz)
#xx###
#########
###########
#############
###############
################
#################
#################
#################
#################
#################
################
##############
############
##########
#######
Annientink 10-07-2005, 05:46 PM Wow! I didn't know which room had the most space before but now I do :) Thanks for mapping!
prisoner 10-07-2005, 05:49 PM Here you go:
As was specualted, this is the largest room yet.
214 Squares, 212 usable, 2 exit squares
Perspective LL to UR
Ya just beat me to it. :) Thanks! But don't you mean lower right to upper left?
redbaybound 10-07-2005, 07:45 PM lol I was just in the space mountain room mapping it out! I hope I can get this room its so cool!
MasterTeddy 10-09-2005, 01:50 PM Please don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.
Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
Mr.Genie, u are right.:)
guestgrl 10-10-2005, 05:40 AM i just have one thing to say and it is: I want the space mountain room!!
Thank you
- oh! Guestgrl wants space mountain room badly lol -
jentink 10-10-2005, 05:56 AM Priz you rock for doing this.
How on earth did you get access to map out a new space mountain room Greenway?!?!
heh it needs to be big for all that humungous space furniture LOL :)
Annia 10-10-2005, 05:58 AM Please don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.
Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
what's wrong with double posting?
prisoner 10-10-2005, 10:26 AM Priz you rock for doing this.
Well, there are several of us that have done the maps. I think we're all glad to help people out with this - I know it has helped me.
How on earth did you get access to map out a new space mountain room Greenway?!?!
One of the testers had their room open and without furniture, so people ran into it. Turns out there were three of us mappers who got in and mapped it. :)
what's wrong with double posting?
Annia, please, lets keep this to topic. "double posting" under some circumstances is considered "spamming" under the rules of the forum (http://www.vmkforums.com/forums/announcement.php?f=2) and is discussed in many other more topical threads.
grayman 10-27-2005, 06:46 AM Thank you to everyone who participated in the mapping for this thread. I only wish I had found it sooner, I could have saved myself an incredible amount of aggravation when trying to design my game room.
SweepHunter 10-27-2005, 07:39 AM Actually the main problem I have found in stacking is that some things block the view of the stacked items such as lanterns and overhead beams.
I have also noticed that in stacking that there can be a warp where boxes seem to be hovering over the head of a person standing next to the boxes.
ElementBoy 11-05-2005, 10:55 PM Can u amke 1 for the pirate prison room?
DarkKnightCecil 11-06-2005, 12:21 AM they did already
Appleson 11-06-2005, 12:24 AM wow prisoner! it must of taken you an eternity to figure out the room maps.
prisoner 11-06-2005, 01:19 AM wow prisoner! it must of taken you an eternity to figure out the room maps.
Once you get the hang of it, it goes pretty quickly. And I should point out that there wrere others besides me who helped in the mapping process. (At one pont three of us were doing the Space Mountain room without realizing the others were doing the same.)
I want to note, btw, that I've just edited the first post so there is now a quick index to the various rooms that are available and the posts that show their maps.
BelgianWaffle 11-13-2005, 11:07 PM can you post images of each of these rooms?
SweepHunter 11-25-2005, 03:23 AM There is a height limit apparently based on the screen and not on the room.
I was allowed to do 7 tables and a coffin or 8 tables but no coffin. I tried also 8 tables and rocking chair with no luck. This was in skull rock along the back wall near the entrance.
StitchMad 11-26-2005, 10:07 AM Thank Yor for doing this.
It has helped me lots!
I thought that the space room looked bigger and now i have proof!
prisoner 12-13-2005, 10:55 PM ##
###### ss##
#############sss## x
##############ss ####
###############s #####
################ ######
################ ######
############### ######
############## ###
############# s##
#############sss#
############sss
###########ss
##########s
#########
#######
#####
###
#
Key:
# - usable area
s - stairs (also usable)
x - exit
232 regular squares + 28 steps = 260 usable spaces
prisoner 12-13-2005, 10:56 PM ###########
############
###############
###############x
################
################
################
###############
##############
#############
############
########
#######
######
ooo##
Key:
# - usable square
o - partially obstructed, but usable
x - exit
178 unobstructed squares + 3 obstructed squares = 181 usable squares
MrGenie 12-13-2005, 11:07 PM Thanks, prisoner...I was just hoping you would update this thread! The bayou room is larger than I thought.
LittleBubbles 12-13-2005, 11:08 PM Great work :D
WDWTigger72 12-14-2005, 07:47 PM Great Job Priz!!! This is the first time I have seen this post and I had to stare a little bit to understand what you where trying to accomplish, but for any new room designers if you have a concept in your head these maps are great to use. After you have your room concept check these maps out to see if you could fit all your items into the initial room concept, or purchase the appropriate room for the room concept. Great Job!
Greenway 12-14-2005, 08:50 PM You beat me!! Thanks Priz
SpinMarty 12-14-2005, 09:32 PM Made the thread a sticky. Don't know why we didn't earlier :)
Great work.
prisoner 12-15-2005, 04:35 PM ############
##############
#################x
##################x
##################
##################
#################
################
###############
##############
#############
############
##########
########
######
####
##
214 squares
2 exit squares
Greenway 12-15-2005, 09:06 PM C'mon Priz, no Briar Patch yet? LOL. Just kidding, I'm amazed how quickly you are getting these rooms mapped. Thanks!!
YouEatDust 12-15-2005, 09:37 PM ###### ###
ss###########
xss###########
xxss##########
##########
############
###########
##########
##########
#########
########
########
#######
#####
###
#
Key:
# - usable space
x - exit area
s - stairs. (unusuable for furniture)
135 usable squares
Perspective view is from lower left towards upper right. you are wrong!
prisoner 12-15-2005, 10:00 PM C'mon Priz, no Briar Patch yet? LOL. Just kidding, I'm amazed how quickly you are getting these rooms mapped. Thanks!!
I didn't have the patience to wait in line. :) And besides, I have other things I'm supposed to be doing anyway.
you are wrong!
About what?
(The room in question is, I think, the Haunted Mansion room, and I've used that map pretty extensively, but if there is an error I would like to correct it!.)
Greenway 12-15-2005, 10:19 PM I didn't have the patience to wait in line. :) And besides, I have other things I'm supposed to be doing anyway.
lol
Here is the Briar Patch
Perspective is LR to UL
207 Usable squares (2 partially obscured)
2 Exit Sqares
##
######
#########
################
#################
##################
####################
####################
###################
o#################
o###############
#############
##########
########
######
#####
####
xx
acefredfred 12-21-2005, 05:17 PM ###### ###
ss###########
xss###########
xxss##########
##########
############
###########
##########
##########
#########
########
########
#######
#####
###
#
Key:
# - usable space
x - exit area
s - stairs. (unusuable for furniture)
135 usable squares
Perspective view is from lower left towards upper right.what is that code for and i cant see the room
prisoner 12-21-2005, 06:05 PM what is that code for and i cant see the room
I'm not sure what you're asking. The map was the map for the Haunted Mansion room.
flora 12-29-2005, 08:55 AM thx it wass helpfull and thx again:xmas35:
____________
Eloyn
DizCaptain 12-29-2005, 01:08 PM I think they meant they wanted to see teh actual room labeled.
This is a code for the rooms showing the space you have to place furniture and such stuff.
AceAlienHunter 01-07-2006, 02:51 PM Priz I'm sorry but I have no idea what you are talking about lol
CaptHookFan 01-07-2006, 02:53 PM this is really helpfull thanks
DizCaptain 01-07-2006, 03:05 PM yea these really are helpful priz good job on the hard work.
kidkid9393 01-07-2006, 03:23 PM the space 1 is rrally quite simple cause its got stars outineing it so I personally dont see a big reason to post it but anyways good work
prisoner 01-07-2006, 09:58 PM the space 1 is rrally quite simple cause its got stars outineing it so I personally dont see a big reason to post it but anyways good work
The advantage to having these maps is that we can plan what we're doing in a room before we get there. Or even see if it is worthwhile to buy a room for something we may be doing with it.
All my new projects are layed out on one of these diagrams before I try to do it in the game. Its a lot faster, too!
purplehusky 01-08-2006, 12:56 AM i don't get this..
dudedanrocks 01-08-2006, 12:58 AM -jaw drops-
thats amazing! how in the world did u do that!?
AwesomeTom 01-23-2006, 10:35 PM That is relly good work. It seems like you put in alot of time and effort. Soon when the everest room comes out for ppl to get, you will have to do that one, and the new animal kingdom lodge guest room as well lol. Once again great work. Take a bow!:luxhello: :luxhello: :luxhello: :luxhello: :luxhello: :luxhello: :luxhello: :luxhello: :woohoo: :woohoo: :woohoo: :woohoo: :woohoo:
P.S. I love emotes lol.
Chaelle 02-01-2006, 01:53 AM I don't understand... sorry.
~Chaelle
PS good idea
Chenille 02-02-2006, 10:23 PM I love these room maps. They are so helpful. Thank you Priz and everyone else that worked on them with him :)
prisoner 02-07-2006, 07:36 PM Just to let everyone know, I've edited the Everest map slightly (removed one square near the entrance cave) now that I've been able to actually map an empty one.
Greenway 02-07-2006, 10:37 PM I hope that's the right name
186 usable squares
10 partially obstructed
2 exit
perspective LL to UR
I would encourage someone to double check, thanks.
##
############
#############
##############
###############
x###############
x###############
o##############
o#############
o############
o###########
o##########
o#########
o########
o######
o####
o##
o
ClubDisCM 03-12-2006, 03:29 AM lol
Here is the Briar Patch
Perspective is LR to UL
207 Usable squares (2 partially obscured)
2 Exit Sqares
##
######
#########
################
#################
##################
####################
####################
###################
o#################
o###############
#############
##########
########
######
#####
####
xx
I'm working on a ride in the Briar Patch room and I decided to put your map down on graph paper to make it easier for me to read. However, while trying to figure out where I currently have ride pieces I found your map to be incorrect. Maybe it was a simple miscalculation of squares, but I have double checked the map and came up with a new one. Thanks to oDavido for letting me map his room. Here it is on graph paper. The red o's are the exits.
http://hometown.aol.com/Someday246/BriarMap.jpg
Toon.Guy 03-26-2006, 01:28 PM Also, I have noticed the more squares you have, the more larger the room will be
TBs_Creation 04-03-2006, 10:52 PM i am so confused of what he is trying to make lol
Acoustic 04-16-2006, 12:34 PM Hmm...
It looks better on graph/squared paper LOL.
Maybe you could include screenies incase we dont know the names of the rooms, like me.
BestGuestDrummer 04-22-2006, 05:02 AM awesome, it helped me so much! thanks!
Chocomoose 05-08-2006, 09:20 PM ##########
############
##############
###############
################
#################
##################
###################
x###################
x###################
o##################
o#################
o################
o##############
o############
o##########
o########
o######
o####
o##
o
#=fully usable space
o=partially obstructed space
x=exit(s)
279 Total Spaces
268 Fully Useable Spaces
11 Obstructed Useable Spaces
2 Exit Spaces
I encourage someone to double check
MissPorscha 05-08-2006, 09:25 PM you can now add BaseBall room to the list! :-)
msdthomas 05-22-2006, 08:59 PM Hmm, that's interesting, the baseball room is very similar in squares to the AKSL room. It has just a few more squares along 1 side. It looks like Yavn was slacking off when he did the baseball room :) (no offense Yavn) Perfect for the very few times when you want to move stuff from your safari room.
prisoner or whoever can help me, I am trying to make a square out of crates that is 23 crates on all sides, can anybody tell me which room I should use?
prisoner 05-22-2006, 09:57 PM prisoner or whoever can help me, I am trying to make a square out of crates that is 23 crates on all sides, can anybody tell me which room I should use?
To be clear - you want to be able to put 23 crates from the front to the back all in one row, then another 23 crates from one side to the next all in another row?
Nintendo_DualScreen 05-22-2006, 10:13 PM http://hometown.aol.com/Someday246/BriarMap.jpg
I like how the rooms are mapped, but I like this grid way better though, it's more visual.
To be clear - you want to be able to put 23 crates from the front to the back all in one row, then another 23 crates from one side to the next all in another row?
Sorry! That was a typo, it is suppossed to be 13 crates. it would look like this
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
that should be right, 13 on each side:)
anybody know how to help me?
prisoner 05-23-2006, 11:41 AM Sorry! That was a typo, it is suppossed to be 13 crates. it would look like this
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
#############
that should be right, 13 on each side:)
I think you are out of luck (unless I missed a room, which I may have). The only rooms I see that have 13 squares across and many down are the everest and space mountain rooms, which each have 10 rows that can handle 13 columns.
If you go down to 12, you can get a 12x12 grid with an everest room.
OrbitMoon 05-23-2006, 12:44 PM LOL, Thats what happens when you play VMK too much.. :)
I think you are out of luck (unless I missed a room, which I may have). The only rooms I see that have 13 squares across and many down are the everest and space mountain rooms, which each have 10 rows that can handle 13 columns.
If you go down to 12, you can get a 12x12 grid with an everest room.
I have an everest room, I will try that :)
GreenCobra 06-19-2006, 12:51 PM you missed hsm room
FantasyBlueBoy 07-01-2006, 05:01 PM Now we need to do Typhoon Lagoon and Blizzard Beach.. uh oh
prisoner 07-08-2006, 12:36 PM you missed hsm room
Now we need to do Typhoon Lagoon and Blizzard Beach.. uh oh
I have posted the HSM room and the Typhoon Lagoon room on the wiki (http://www.disneysonlineworlds.com/index.php/Vmk) in the Guest Room Catalog and Maps (http://www.disneysonlineworlds.com/index.php/Guest_Room_Catalog_and_Maps) page. When Blizzard Beach becomes available, I'll try to get that one as well.
Specifically, here are the links directly to the High School Musical Guest Room (http://www.disneysonlineworlds.com/index.php/High_School_Musical_Guest_Room) and the Typhoon Lagoon Guest Room (http://www.disneysonlineworlds.com/index.php/Typhoon_Lagoon_Guest_Room).
I don't think we need to close this thread, but the wiki is a much better way to post this information. Come try it out!
Midien 07-15-2006, 01:31 PM Wow! Still finding thread on this site that are amazing! Thank you to those that have taken the time to do this, would never have thought of it but it is extremly helpful.
mattguy 07-18-2006, 01:34 PM wat are you doing mapping out the rooms wat does it do?
prisoner 07-18-2006, 02:03 PM wat are you doing mapping out the rooms wat does it do?
The maps let us know how big each room is, and give us a template so we can try to plan rooms out without trying to place furniture.
Swimmin_Is_Wat_I_Do 07-20-2006, 01:23 PM Hey!! I am just wondering how do you get the Yeti//Everest room. I am wondering bc only like 30 or so ppl have it...
Swimmin_Is_Wat_I_Do//AdventureFishie//Fish is what they call me(short for AdventureFishie)
Alienboy 07-20-2006, 02:41 PM you win it with the yeti vision game(i think its been a while, pretty sure tho) and alot of ppl have it atleast thats what i see,i got it i know that, lol
prisoner 07-21-2006, 12:04 AM Hey!! I am just wondering how do you get the Yeti//Everest room. I am wondering bc only like 30 or so ppl have it...
This question is answered on the wiki (http://www.disneysonlineworlds.com/index.php/Expedition_Everest_Guest_Room). I suspect more people have it than you think. :)
And speaking of the wiki - I've finally posted the map for the Blizzard Beach Guest Room (http://www.disneysonlineworlds.com/index.php/Blizzard_Beach_Guest_Room). I'd appreciate someone checking it - this was a very difficult room to map.
SirLancelot 07-21-2006, 02:51 AM Thx Prisoner this is very helpful information now I can finally make my quest room of blizzard beach! :)
CloetheGreat 08-01-2006, 12:52 PM Please don't try to be a Moderator. I realize you are just trying to be helpful, and I appreciate you being polite. However, posts like this can result in even more forum clutter than double posts.
Ultimately, double posting is a judgment call. Prisoner has been around the forum for a long time, and he always follows the rules. Here, I believe his double post is warranted...for organizational purposes, it makes sense for each room map to appear in a separate post following the introductory post.
Can you explain to me what double posting is?
Zebraa 08-01-2006, 12:59 PM That's pretty off topic, but it's exactly what it says. When you post, and then you post again right after your first post, so you have two posts in a row. Hence the double posting.
WOW, these maps are uber helpful. Thanks :)
CloetheGreat 08-01-2006, 06:45 PM That's pretty off topic, but it's exactly what it says. When you post, and then you post again right after your first post, so you have two posts in a row. Hence the double posting.
WOW, these maps are uber helpful. Thanks :)
Thanks, didn't know:Tongue:
Those room maps are cool indeed;)
SweepHunter 08-01-2006, 08:09 PM Can you note in the Wiki that you link to that exit spaces can be used if a person puts an item half on land and half on water. A lot of people do not know they can use those spaces with tables, crates, treasure chests and saddles for example.
Woot great job and I have it bookmarked.
prisoner 08-01-2006, 08:39 PM Can you note in the Wiki that you link to that exit spaces can be used if a person puts an item half on land and half on water. A lot of people do not know they can use those spaces with tables, crates, treasure chests and saddles for example.
Woot great job and I have it bookmarked.
Actually, I didn't even know this. :) So if you have an item partially on a "usable" square, it can also partially exist on an exit square?
DarthTimmy 08-11-2006, 11:34 PM I noticed that you put that there was 28 stairs in the steamboat room, but after looking it over, there is only 18.
prisoner 08-12-2006, 02:43 PM I noticed that you put that there was 28 stairs in the steamboat room, but after looking it over, there is only 18.
Thanks for catching this! I've made the correction on the steamboat page on the wiki (http://www.disneysonlineworlds.com/index.php/Mark_Twain_Steamboat_Guest_Room#Room_Map)
kevgam18 09-04-2006, 01:46 PM Those are cool maps on that thing and they are helpfull too.:mickeymo:
dizkneedude 09-14-2006, 08:59 PM These maps are awesome...thanks.
cteddiesgirl 09-15-2006, 04:31 PM Thanks for catching this! I've made the correction on the steamboat page on the wiki (http://www.disneysonlineworlds.com/index.php/Mark_Twain_Steamboat_Guest_Room#Room_Map)
Wow. I haven't looked at this thread in ages.
I like that you have them on the wiki.
Great job! :)
happyman02 10-15-2006, 10:48 PM :17: cool thx for the maps!
bestwakerever:me 10-26-2006, 11:42 PM you nt a floorplan my dad used use my comp for his work and i got archetect stuff on here..ill give you a floor plan alright
Susystar 11-05-2006, 06:38 AM hmm.... thats helpfull
futuremartymcfly 11-05-2006, 02:24 PM Has anyone done the Tron Room or HSM room yet? Those are the two rooms I was reading this whole thread for.
prisoner 11-05-2006, 03:08 PM Has anyone done the Tron Room or HSM room yet? Those are the two rooms I was reading this whole thread for.
Yes, both rooms have been mapped and are available on the wiki (http://www.disneysonlineworlds.com/index.php/Guest_Room_Catalog_and_Maps)
neoerules 02-18-2007, 04:01 AM i'm sorry to ask but why or wat does the code do? i'm just clueless about it
astropauley 06-22-2007, 06:19 PM lol, nice guide, it would have taken me forever to figure this out. <0_o>
mickey0794 07-03-2007, 05:42 PM lol these maps are sort of odd but yes, helpful :dye_eggs2:
Gamertara 05-17-2008, 06:25 PM This is interesting!
|