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#31
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I think this MASSIVE opportunity is just beginning.
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#32
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Oh great. This quest better not be based on that introduction @_@ Anyone know when it'll be out?
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#33
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#34
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The quest will probably be at the end of the month, to finish Pirate Month off.
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#35
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The end of the month is in three days...
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#36
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Sometime inbetween now and then
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#37
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The real question will be how well do they integrate it into the game. Will the quest be the only aspect of it? Will there be other and better tie-ins? For example - is the loading screen supposed to show the Scarlet Sorceress? Will the Pirates game be re-themed to include the Declaration and the Sorceress? Will Blackheart's comments be more in line with the legend? Quote:
For example, I've mentioned the load screen already. Let's assume it is the Sorceress that is shown there, although the description doesn't quite match the legend. It is a good way to "set the mood" for the rest of the story - think of it as the movie poster. The catch is - we need to know thats what it is. As it stands, its a movie poster for the double credits days instead. What if it said (or said in addition) "Experience the Legend of Captain Blackheart". I've also suggested that the POTC game should have been changed. What if the ships were renamed without telling us anything? It would create a mood and a mystery... a sense of a story one would tell in the cabins of sailing ships. And the NPCs would do their share. For example, Gator Waiter could have started at the beginning of the month talking about a lad named James Black and how his parents used to run the Bayou, but as he grew up, he joined the Royal Navy to experience life on the sea. The story would be picked up by the Yeti a week later, talking about how Black was unhappy with his life in the Navy. He was a common deckhand, and never offered the opportunities to really help his ship. Until one night when the ship was attacked by pirates. The next week, Ned would talk about how the pirates were from the Scarlett Sorceress, a crew known from England to Africa for the cleverness and ruthlessness of their captain. But Black was just as clever, sneaking aboard the pirate ship in the heat of battle, and capturing the Captain. Just as it looked like the Navy had won the day, the clever pirate crew turned the tables, burning the navy ship to the water, and sparing only Black, who was thrown in the brig. Finally, Esmeralda would tell how Black grew more experienced among the pirates, eventually becoming the First Mate. On his deathbed, the old captain told Black the location of his great treasure, and made him captain. The crew, however, were not happy about this and mutinied. Black barely escaped with his ship and the map, washing up on a strange shore, and hiding from his crew. Some minor quests would be included along the way - mostly to direct us to the NPCs to listen to their parts of the tale as it was woven. Adding their own bits to the story. Perhaps a trip to Fantasyland in the Sky to ponder about the pirate ship thats there, always searching for their captain. Or visiting the gallery and pictures of pirates and pirate items there that tell part of the story. Perhaps there would be an arcade game of Black trying to evade capture by his crew. And of course the newsletter would play its part. Not just making sure we saw the NPCs telling the story and the quests that were part of that legend, but also acting as part of that "movie poster" or "movie preview" effect, building up our excitement about the entire story (not just one quest), and filling in some of the gaps of the story. Perhaps hinting that there was a mystery behind the good Captain... perhaps pointing out that he was the only one not contributing to the story... Now, they can still do all of these things - and there are many many more that can be done. But it just disappoints me that with all of these different resources in VMK they could have used to tell the entire backstory all month long - they chose to just publish it as a long story in the newsletter. I'm not so optimistic. To really take advantage of that opportunity, they would have to have a lot more planned than just a single quest. And all they've hinted at so far is that single quest. They haven't even suggested that pirate month will be extended. The opportunity should have begun at the beginning of the month, building up to a climax with this quest at the end. Its how you tell a story! Building it up bit by bit - breaking it into scenes or chapters that make you want to read more. Leading up to a great finale! Instead, it feels like the story is being told this week in one huge lump, and will end next week with a quest as it kinda trails off into another months theme. That is the opportunity that I think was lost here. In a way - I envy VMK. I've been trying for almost 3 years to use VMK to tell various stories, and supplementing those stories with the backstory here on VMKF. I've had no choice - I'm very limited in what I can do with VMK (I can't make an NPC say something, and I'm usually limited to running one room at a time with limited in-game story space). But they don't have that limitation! Compared to us, they have a wide wealth of resources to tell the story in new and innovative ways. So it frustrates me when they don't use all those resources to their advantage. Looks like I was almost as long as their story. Anyone read all the way down here?
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So long, and thanks for all the fish. You are now leaving Prizkneeland, home of Pirate Spirits Speak! The game | Seasons of VMK: Summer Quest | Submarine Races Entrance | Alice's Red Chair Maze Quest please fasten your reality belts preserving VMK for a future that will understand it. Power to the Players!
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#38
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#39
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Maybe this is the start of something big/new? Maybe this will turn out bad? Maybe this will turn out good? I guess all these questions will be answered when details/quest comes out. Yes, I did read down to there.
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#40
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I thought the story was pointless and boring. Irrelevant maybe also?
That's the end of it. They should just close VMK and push everyone to other games like they try. VMK seems to be a never-ending pointless story that will go on and on with its odd way of doing things. Seems like it's going to be a let down as well. Even if they release something amazing or Flying Carpet Magic- the anticipation isn't the same as it was 2+ years ago. VMK isn't like it used to be, and thats a FACT |
#41
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~Smalld PS- Flying carpet is the same as 2 years ago maybe even more! |
#42
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#43
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#44
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Threads are not made for personal questions. If you have something to ask or say to someone that concerns that person personally than they have a nifty thing on Forums called Private Messages. I am not going to waste my time posting to the public, so you will receive your response through PM soon
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#45
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And no, we don't know what they have up their sleeves - but its pretty common for them to tip their hand. Building anticipation for things isn't bad. So combining the two - spending all month building up to a grand finale big thing would have been greatly to their credit. A weak lead-up (with this story) leading to the same big thing would be more disappointing. Quote:
Given everything else we've been told - that seems less likely. It will likely be relevant in some way to the quest. Quote:
Don't confuse the excitement building up to something with the "ho hum" that people develop afterwards for that same thing. VMK players are fickle like that. VMK isn't like it used to be, and never was. Actually, VMK is just like it always was - the great thing about VMK was never in the staff - it was always in the players. And it still is. Thats unchanged.
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So long, and thanks for all the fish. You are now leaving Prizkneeland, home of Pirate Spirits Speak! The game | Seasons of VMK: Summer Quest | Submarine Races Entrance | Alice's Red Chair Maze Quest please fasten your reality belts preserving VMK for a future that will understand it. Power to the Players!
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