View Full Version : Sell 1 time use of all magic all the time
grayman 11-30-2006, 04:36 PM I have been mixed on my reaction to the 1 time use magic since it first appeared. I think it is a good idea to make magic more affordable for new players, especially so it can be used in quests that require it. On the other hand, I think that the time limit for use, coupled with the fact that the bat magic was only sold for a limited time make it kind of silly. I think the coral magic is a silly magic anyway, but the 1 time use makes it even sillier. When I get them, I feel like since I can only use it once, that I need to save it for a special occasion. Then, the deadline approaches and I end up just using it for no reason at all. I use all of my other magic whenever I can because they are my favorite pins, so I didn't need 1 time use to get me to use them more.
I think 1 time use treasure detector is a good idea because it keeps a few people who might have an unlimited pin from getting more and more rare items while others get nothing.
I think the best use for 1 time use magic is to allow new players who don't have access to all of the magic to have a lanyard full of magic pins. To achieve this goal, I propose that VMK tear down the Spell Room and replace it with a new shop: the Magic Shop. This shop would sell 1 time use of every magic pin (yes, even inferno) and could be used to sell the other magic pins like Bat and Snowman when they are available. The price for all of the 1 time use magic would be 200 credits, and they would be available year-round.
This is the best of both worlds for all players.
The players who are just starting and don't have rare or can't seem to trade for it could buy the magic and feel a little pride in their lanyard.
Players who already have the unlimited magic would not lose any pride or prestige in their pins as they would if the unlimited pins were sold or made more available. The unlimited pins would be as rare and valuable as ever.
I think that treasure detector could even be sold in the shop as a 1 time use pin because every time you use it is a gamble. People get nothing sometimes, other times they get lots of credits or a rare item.
Also, this shop would have the same effect as the spell room, because players would be able to "test out" the magic pins before they try to trade for an unlimited version. Obviously, the spell room is free and this shop would cost credits, but I have two arguments to support the change. First, the free magic in the spell room only allows you to use it in 1 place. I have always found it quite disappointing to only be able to use the magic at the top of the staircase. The 1 time use Magic Shop would allow players to test out the magic where ever they want. As far as the cost is concerned, 200 credits is less than you earn just by clicking on the NPC's and mixing and playing a mix every day. There is no need to play any minigames or have any special skills to get this amount of credits. I think that is a small price to pay for the opportunity to use a magic like inferno that many players would otherwise never get a chance to try. There is a difference between taking a bag of magic up the staircase and actually having a pin you can wear and display and use when you want, where you want.
Now that you have bothered to read my rambling, incoherent post, what does everyone think?
rabbitprincess 11-30-2006, 04:45 PM i think this is a good idea..you should submit to vmk :)
Dizznygrl 11-30-2006, 05:07 PM It's an excellent idea. Well thought out and logical. Submit it to the Game. Or maybe Yavn is reading.
Diz
:snow_cool:
Neoteny 11-30-2006, 05:09 PM I like this idea! I've never liked the Spell Room, anyway.
PolarFish 11-30-2006, 05:12 PM Or maybe, keep the spell room, just add more magic available to try.
I think it would be cool just adding a little cart selling magic in the Spell room.
Neoteny 11-30-2006, 05:15 PM Or maybe, keep the spell room, just add more magic available to try.
I think it would be cool just adding a little cart selling magic in the Spell room.
With a new NPC doing the selling! I nominate Merlin!
ShadowBurst 11-30-2006, 05:30 PM With a new NPC doing the selling! I nominate Merlin!
No, Wizard Mickey!
matzb 11-30-2006, 05:48 PM i like that idea if they selled all the avalile magic one time use at 200 credits for each pin that would be cool send it in to vmk
Teselo 11-30-2006, 08:56 PM Wonderful idea! You make an excellent point... the spell room was fun at first but now I never go there jsut because its the same old same old everytime.
As for a new NPC... go Merlin! :)
AstroCool_Dude 11-30-2006, 09:06 PM Wizard mickey Merlin? Pssh what about Master Yen-Sid???
AlexKZ 11-30-2006, 09:25 PM Ehh, I kinda like the iedea of new players getting magic, but from a shop!? How about when they are created they just get the magic? Aslo the Magic Shop would kinda take away the difficulty of some quests when using magic. The piont of have the task of Using a Magic was to make it so people with that could only do that task. Now peole could just o buy the pin, use it, and complete the task.
magicgirldude 11-30-2006, 09:54 PM Ehh, I kinda like the iedea of new players getting magic, but from a shop!? How about when they are created they just get the magic? Aslo the Magic Shop would kinda take away the difficulty of some quests when using magic. The piont of have the task of Using a Magic was to make it so people with that could only do that task. Now peole could just o buy the pin, use it, and complete the task.
I think the idea of the shop is great, just like the magic shop on main street at DLR (I dont know if WDW has one). I think with magic such as the tomorrowland magic it shouldn't be sold, bc that's what the quests are for. But if u need bat magic to complete a quest, then u should be able to buy it. So I guess, the magic that can be obtained through quests should not be sold.
grayman 11-30-2006, 10:11 PM I think the idea of the shop is great, just like the magic shop on main street at DLR (I dont know if WDW has one). I think with magic such as the tomorrowland magic it shouldn't be sold, bc that's what the quests are for. But if u need bat magic to complete a quest, then u should be able to buy it. So I guess, the magic that can be obtained through quests should not be sold.
I would agree with that, the magic pins that are only obtainable by completing quests should stay that way. Thank you for catching this oversight on my part.
grayman 01-09-2007, 01:56 AM I noticed that the spell room is gone now, maybe Yavn has decided to try my idea?
AstroCool_Dude 01-09-2007, 01:58 AM I hope so.. or maybe he just doesn't want us to try magic now?.?
Acepowerboy 01-09-2007, 02:07 AM I think today is just the beginning of a lot to come, magic , hats, pins etc. etc. etc.
Mistique 01-09-2007, 04:21 AM This is a wonderful idea, I really hope vmk makes it happen. :D
Jezibabe 01-09-2007, 10:08 AM I liked your original idea especially since you cannot complete the green car quest without bat magic!
However they seem to have only used half your idea:
No spell room but no magic shop either (- pulls very sad face -).
grayman 03-06-2007, 05:47 PM Shameless bump that I will resort to whenever 1 time use magic becomes a topic of conversation.
ASuperStitch 03-06-2007, 06:01 PM Shameless bump that I will resort to whenever 1 time use magic becomes a topic of conversation.
Nothing shameless here.
I read your dissertation for the first time because of your bump and find it to be one of the better ideas posted here.
It would be wonderful for people to have the magic for use in quests when needed instead of limiting quests like the green car (like I will ever get past the 85 ghosts if that is still the amount) to the people that were fortunate enough to be around when bat magic was sold. To be honest I have not tried to continue that particular quest for months, I assume bat magic is still required but if not I still like the idea if for no other reason than to allow newer members the ability to load their lanyard with magic as mentioned by grayman.
If you are reading this Yavn take note, a great idea is there for the taking. Proper credit given to grayman of course.
perstephanie 03-06-2007, 06:44 PM I, too, only found this thread because of the bump and I think it's one of the best ideas I've read here. Seriously. I think it would be awesome to buy one-time use of any magic that isn't available from an in-park or in-game quest (ie teleportation, dive, drive, and space). And I love Neoteny's idea of having Merlin (a new NPC) run the Magic Shop - IMO, he's the perfect choice (especially since he already performs a similar function in Kingdom Hearts).
And yes, you still need to catch 85 ghosts for the green car :( and I believe bat magic still is required.
granacci 03-06-2007, 06:44 PM I have been mixed on my reaction to the 1 time use magic since it first appeared. I think it is a good idea to make magic more affordable for new players, especially so it can be used in quests that require it. On the other hand, I think that the time limit for use, coupled with the fact that the bat magic was only sold for a limited time make it kind of silly. I think the coral magic is a silly magic anyway, but the 1 time use makes it even sillier. When I get them, I feel like since I can only use it once, that I need to save it for a special occasion. Then, the deadline approaches and I end up just using it for no reason at all. I use all of my other magic whenever I can because they are my favorite pins, so I didn't need 1 time use to get me to use them more.
I think 1 time use treasure detector is a good idea because it keeps a few people who might have an unlimited pin from getting more and more rare items while others get nothing.
I think the best use for 1 time use magic is to allow new players who don't have access to all of the magic to have a lanyard full of magic pins. To achieve this goal, I propose that VMK tear down the Spell Room and replace it with a new shop: the Magic Shop. This shop would sell 1 time use of every magic pin (yes, even inferno) and could be used to sell the other magic pins like Bat and Snowman when they are available. The price for all of the 1 time use magic would be 200 credits, and they would be available year-round.
This is the best of both worlds for all players.
The players who are just starting and don't have rare or can't seem to trade for it could buy the magic and feel a little pride in their lanyard.
Players who already have the unlimited magic would not lose any pride or prestige in their pins as they would if the unlimited pins were sold or made more available. The unlimited pins would be as rare and valuable as ever.
I think that treasure detector could even be sold in the shop as a 1 time use pin because every time you use it is a gamble. People get nothing sometimes, other times they get lots of credits or a rare item.
Also, this shop would have the same effect as the spell room, because players would be able to "test out" the magic pins before they try to trade for an unlimited version. Obviously, the spell room is free and this shop would cost credits, but I have two arguments to support the change. First, the free magic in the spell room only allows you to use it in 1 place. I have always found it quite disappointing to only be able to use the magic at the top of the staircase. The 1 time use Magic Shop would allow players to test out the magic where ever they want. As far as the cost is concerned, 200 credits is less than you earn just by clicking on the NPC's and mixing and playing a mix every day. There is no need to play any minigames or have any special skills to get this amount of credits. I think that is a small price to pay for the opportunity to use a magic like inferno that many players would otherwise never get a chance to try. There is a difference between taking a bag of magic up the staircase and actually having a pin you can wear and display and use when you want, where you want.
Now that you have bothered to read my rambling, incoherent post, what does everyone think?
I think you have a good theory going on here, because it will now give new players the chance of playing and completing the green car quest.
However, I bolded a sentence in your paragraph that I feel will become false as soon as all magic willl become avaliable in a one time use form for 200 credits.
I think that unlimited use magic will become worthless when trading because nobody will want to trade for an unlimited use magic pin when they can just go and purchase a single use pin for 200 credits when they feel they need it or want it.
Don't get my wrong, I think it would be great to allow newer players the chance to use magic, especially since I like to put magic as a task in my quests, but I think by selling all magic for one time use will decrease the value of the unlimited magics.
I for one wouldn't trade most of my rare for an unlimited inferno pin when I can just go buy a one time use inferno in a shop whenever I want to. Therefore, even inferno would lose its trading value.
So even though I think you have a good theory, it still has some flaws.
Thank you for taking the time to read my thoughts :)
Neoteny 03-06-2007, 06:53 PM I think you have a good theory going on here, because it will now give new players the chance of playing and completing the green car quest.
However, I bolded a sentence in your paragraph that I feel will become false as soon as all magic willl become avaliable in a one time use form for 200 credits.
I think that unlimited use magic will become worthless when trading because nobody will want to trade for an unlimited use magic pin when they can just go and purchase a single use pin for 200 credits when they feel they need it or want it.
Don't get my wrong, I think it would be great to allow newer players the chance to use magic, especially since I like to put magic as a task in my quests, but I think by selling all magic for one time use will decrease the value of the unlimited magics.
I for one wouldn't trade most of my rare for an unlimited inferno pin when I can just go buy a one time use inferno in a shop whenever I want to. Therefore, even inferno would lose its trading value.
So even though I think you have a good theory, it still has some flaws.
Thank you for taking the time to read my thoughts :)
I will still want the full-use magic pins. I'd rather pay more once for a pin which will stick around than pay less repeatedly every time I want to use the magic. I'm an owner, not a renter. :)
I do think this idea is a good one, though, as not everybody has the resources or desire to obtain the full-use pins. (Not everybody thinks like I do: What boring discussions that would make!)
granacci 03-06-2007, 06:59 PM I also think that grayman has a good idea. I just felt that I needed to point out the one flaw in the theory. But that's just my opinion and doesn't reflect what others may think about the idea. :)
Caterpillar AEIOU 03-06-2007, 07:00 PM I like Magic Shop idea but I dont think certain magic single use should ever be sold.
Space Suit Magic! A one time use would allow those that havent earned the right, to go into an exclusive shop. Sorry, but it took me 8 months to get that pin!
Same with the Driving Magic pins.
And the TREASURE DETECTOR MAGIC, if it was sold ( single use) it wouldnt be special anymore. It would cause a "gambling problem". A lot of little kids would be wasting credits.
Even with a 50/50 chance of winning something, 200 credits would be to cheap for this pin. Even a fountain cost more than 200 credits, when it was sold.
I would rather have a full time use of TDM for a LOT of credits.
grayman 03-06-2007, 07:02 PM I think you have a good theory going on here, because it will now give new players the chance of playing and completing the green car quest.
However, I bolded a sentence in your paragraph that I feel will become false as soon as all magic willl become avaliable in a one time use form for 200 credits.
I think that unlimited use magic will become worthless when trading because nobody will want to trade for an unlimited use magic pin when they can just go and purchase a single use pin for 200 credits when they feel they need it or want it.
Don't get my wrong, I think it would be great to allow newer players the chance to use magic, especially since I like to put magic as a task in my quests, but I think by selling all magic for one time use will decrease the value of the unlimited magics.
I for one wouldn't trade most of my rare for an unlimited inferno pin when I can just go buy a one time use inferno in a shop whenever I want to. Therefore, even inferno would lose its trading value.
So even though I think you have a good theory, it still has some flaws.
Thank you for taking the time to read my thoughts :)
I appreciate the your comments and the time you took to read mine, but I disagree with your point.
I think that there is still an added value to having the full unlimited version of each pin. I think the single use pins would appeal to a different demographic of players than those that pursue the unlimited versions. I didn't see any players wearing both the single use and unlimited use bat magic when both were available. Is was always people wearing one or the other, which supports my theory that single use allows the use of magic pins for players that would never get them otherwise.
Would it affect your opinion at all if I told you that I have all the unlimited magic pins that are available, even inferno, and that I am not at all worried that this idea would affect the value of those pins?
I don't think that the players that are offering rooms full of rare items for unlimited inferno would stop doing so simply because they could get single use inferno. Someone who is offering ten trades full of rare items isn't going to change their mind because they have the opportunity to repeatedly buy a single use pin.
I think mostly very young and/or casual players would take advantage of the single use magic pins because they can't get regular magic either because they lack the ability or the patience to play games and stockpile items to get them.
However, I do appreciate your opinion and the opportunity to engage in respectfully discourse with another player about VMK.
I like Magic Shop idea but I dont think certain magic single use should ever be sold.
Space Suit Magic! A one time use would allow those that havent earned the right, to go into an exclusive shop. Sorry, but it took me 8 months to get that pin!
Same with the Driving Magic pins.
And the TREASURE DETECTOR MAGIC, if it was sold ( single use) it wouldnt be special anymore. It would cause a "gambling problem". A lot of little kids would be wasting credits.
Even with a 50/50 chance of winning something, 200 credits would be to cheap for this pin. Even a fountain cost more than 200 credits, when it was sold.
I would rather have a full time use of TDM for a LOT of credits.
I am greatly swayed by your point concerning Treasure Detector, but my opinion might be affected by my belief that it is too powerful a pin anyway. As to the quest related pins, lost somewhere in the responses to the thread, I did acknowledge that these pins should not be sold because of the same reasons you cited.
indy88colts 03-06-2007, 07:06 PM How about trying to get 5000 points on the new fireworks game ? Point system of new game is half the points of the old fireworks game and I can't even get close to 5000 points just for the Space Pin ! My first title has all of the quest pins but my new title doesn't just because of the change of the point system in 1 game, oh well.
brycey 03-06-2007, 07:11 PM Great Idea! But still, it would just be another place that would always have a line to. However, I'm getting the idea that I'm going to like closing dance lines with inferno :)
granacci 03-06-2007, 07:45 PM I appreciate the your comments and the time you took to read mine, but I disagree with your point.
I think that there is still an added value to having the full unlimited version of each pin. I think the single use pins would appeal to a different demographic of players than those that pursue the unlimited versions. I didn't see any players wearing both the single use and unlimited use bat magic when both were available. Is was always people wearing one or the other, which supports my theory that single use allows the use of magic pins for players that would never get them otherwise.
Would it affect your opinion at all if I told you that I have all the unlimited magic pins that are available, even inferno, and that I am not at all worried that this idea would affect the value of those pins?
I don't think that the players that are offering rooms full of rare items for unlimited inferno would stop doing so simply because they could get single use inferno. Someone who is offering ten trades full of rare items isn't going to change their mind because they have the opportunity to repeatedly buy a single use pin.
I think mostly very young and/or casual players would take advantage of the single use magic pins because they can't get regular magic either because they lack the ability or the patience to play games and stockpile items to get them.
However, I do appreciate your opinion and the opportunity to engage in respectfully discourse with another player about VMK.
Well to be honest, I just see a probelm with inferno becoming a one time use magic. I think it would be great for fireworks, bat magic, invisibility, and snowman magic to be sold in a Magic store as a one time use magic pin. I don't feel that teleportation magic should be sold as a one time use magic since its still availiable as a prize in the tomorrowland in-park quest.
My opinion about a one time use inferno comes from the fact that I've never had my own inferno. I think that inferno is over priced as it is, but I would still trade a lot of rare for it, if I would ever find someone trade it. However, it it ever came out in shops as a one time use magic, I wouldn't nearly trade as much for an unlimited use inferno as I would now, because if I REALLY needed it, I could just go and buy it. I would rather keep all my rare and wear a one time use inferno then trade an arm and a leg to get an unlimited use inferno.
I guess we just have different opinions on this one. :)
Too powerful a pin? How so? There's no guarantee that you'll hit treasure before it runs out. And I wouldn't put it past VMK to program many pins to give out "empty rewards", just like the keys for the treasure chests. The potential waste of credits would offset the advantages.
The expected value of the pin greatly exceeds 200 credits. Even if you have no interest in the hats or fountains, the expected value in credit prizes is 700 credits per pin.
JazzyJelly 03-06-2007, 08:19 PM I am newer to VMK and only saw this thread due to the bump.
I think it is a good idea. While I am better at the game now and can earn enough for most buyable magic (and have earned the Tomorrowland pins (blue space magic)), there was a point in my first month of VMK, where I did enjoy buying the single-use Snowman Magic. It was fun and affordable, and my young son enjoyed it. (I later was able to save up and buy the permanent version). He (my son) would LOVE to have more access to magic. I help him play and we just need more buyable magic in general. The single-use gives more people some flexibility to use. Obviously, I would also try and earn enough to buy permanent magic but circumstances don't always permit.
Great idea. Hope someone at VMK is reading!
But again, there is no guarantee you'll win anything with the magic. (Those who assume it has to give out a prize every time a "spot" is found aren't remembering the first TD pins from the Dreams Ebay promotion; a fair amount were loaded with "empty prizes". ) It could take many tries at 200 credits each to win something. (Of course this is all theoretical, as we have no way of knowing what VMK would sell the magic for, or what kind of items would be the rewards. )
That's what I mean by expected value. If my probability calculations are correct, if you have a large number of pins, you would average about 700 credits per pin (again, ignoring hats, fountains and magic). This would make buying and using treasure detector pins more profitable than anything else in VMK.
Jenngoofys 03-06-2007, 09:42 PM I think it is nice for new players to be able to try new magic Inferno included, so the spell room was a great place to try all magic and preview new magic, but since that is lost in VMK past, one time use is the replacement I guess like it or not LOL. I think this new quest will allow enough people to try it for the month I mean with all the Donkeys people have and the ones they will make to have inferno again. So they can do it about once a year and keep inferno under control sort of speak LOL. I dont think that will effect much sort of like the bat one time use :) But I would not want to see it more than that:)
Bones 03-06-2007, 09:45 PM very very good idea i think that the room should be submitted
BobThePirate 03-06-2007, 10:22 PM Yes, I believe that they should open some sort of 1 time use magic shop but do not sell Treasure Detector since it can result in a lot more than 200 credits..
SpinMarty 01-15-2008, 05:45 PM Moved from archive per OPs reauest.
SM
grayman 01-23-2008, 05:42 PM Not that I am saying they used my idea, or that I was the only person to think of a magic shop, but Woohoo! Success! At least as for my first step. Now I just need to get them to move all the magic to this shop.
mrmyth 01-23-2008, 06:38 PM I think its only a matter of time before this does happen. Most likely it will be a slow process so that there is always some new(old) one time use magic available in the magic shop. This is a way to re-introduce Teleport and Invisible with out everyone complaining upon it's return. I'm all for the one-time use of these pins being sold year round. Now if they could just vary the links in the arcade games so you might want to try looking around the kingdom for other games.
Nice work Gray.
grayman 01-24-2008, 12:09 AM Now that I think about, VMK has technically implemented 3 parts of my plan: 1) Remove the Spell Room 2) Build a Magic Shop 3) Move the buyable magics to the Magic Shop. Additionally, if you really think about it, why would they build a permanent shop if they intended to remove all of the items for sale at the end of the month. And, if they intend to leave some of the items available beyond the end of the month, which items are they most likely to leave available? The 1 time use magic pins! Woohoo!
DarthMelissa 01-24-2008, 01:08 AM Woohoo! I've love for them to just have all the magic available all the time for anyone to buy whenever they have some credits. Why don't people complain about crates like they do the release (or re-release) of costumes or magic every year?
Gray, I think this was a fantastic idea that you had and I'm glad that it seems someone somewhere saw it and put it into action.
Just shows that the players can help shape the game!
Rodolfito 01-24-2008, 05:06 AM looks like this is going to be true very soon ;)
avastkeith 01-24-2008, 05:28 AM Wow somebody obviously read this
*cough*
|
|