CecilyCecliy
09-23-2006, 03:56 AM
Do you think VMK should allow people to trade credits? What's your opinion. I think they should because some people can't get rare stuff and they might have alot of credits to trade for stuff.
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View Full Version : Do you think VMK should allow people to trade credits? CecilyCecliy 09-23-2006, 03:56 AM Do you think VMK should allow people to trade credits? What's your opinion. I think they should because some people can't get rare stuff and they might have alot of credits to trade for stuff. -cc Rainabo 09-23-2006, 05:10 AM yea then when we have other characters that are rich and we are trying to get the other rich to just quit on the one you're playing transfer everything including credits :D! Sarahisme 09-23-2006, 05:11 AM Yes, because, what would be the point of mules then? There would be no point! YAYZ! Haha Neoteny 09-23-2006, 05:24 AM The problem with trading credits is that it would severely increase the number of mules being created. If you can get 2,500 credits just by creating a mule and entering some codes, and then trade those credits to your "real" character, well, you're going to create a lot of mules. Well, maybe not you, but a lot of people will. CecilyCecliy 09-23-2006, 05:43 AM The problem with trading credits is that it would severely increase the number of mules being created. If you can get 2,500 credits just by creating a mule and entering some codes, and then trade those credits to your "real" character, well, you're going to create a lot of mules. Well, maybe not you, but a lot of people will. yes now i see that...kind of sad how some people have to try and be rich just to have fun... pattiepaws 09-23-2006, 06:11 AM No way i agree, no trading credits! But maybe there can be a increase in the credits u get from Hmm, The game Jungle Cruise? Now thats a idea! :) Neoteny 09-23-2006, 06:23 AM No way i agree, no trading credits! But maybe there can be a increase in the credits u get from Hmm, The game Jungle Cruise? Now thats a idea! :) Yeah. 20 credits for all that time and work? Come on! converse_rock 09-23-2006, 06:32 AM How about taking away the credit codes? kirene 09-23-2006, 06:41 AM For some, especially the youngsters who are computer savy, credits are easily gained because of their fantastic coordination with the brain and the mouse, but for those of us who have physical hinderances from arthritis or whatever, it makes it a bit difficult when trying to get good scores on the Fireworks Game! LOL But... it's still fun to challenge ourselves no matter how adept we may be, right? My biggest wonder is how the children who are doing home school manage to get their work done with the VMK temptation right in front of them. I agree with Neoteny and Pattiepaws, it would be nice to increase the credits for the Jungle Cruise!!! Neoteny 09-23-2006, 06:46 AM How about taking away the credit codes? Now there's a good idea! That would certainly cut down on the muling! avastkeith 09-23-2006, 06:52 AM I answered with a yes, but after reading what Neoteny had to say, I regret doing that. Being able to trade credits would really increase the amount of mulse being made and a lot of cheating would occur. Even without being able to trade credits, however, people are still puting in the codes for credits as a mule, buying stuff that they need, and trading that stuff that they buy to themselves. If you have read the full newsletter this week, yavn himself states an answer to this problem. "A Mule is an account that is created and used just once or twice to gain items or credits. While it's OK to have a few different accounts/characters to play with, there are some players who have hundreds of characters, and rarely use them. If you are a player that has lots of Mules (more than 50) beware, we're now cracking down on these players and will start banning accounts."-Yavn I am really pleased to hear this from Yavn. I truely believe that now that people have the possibility of being banned for making lots of mules on their minds, they will stop making mules and cheating through the game. Ice Sphere 09-23-2006, 07:52 AM I have always thought the "credit for prize" system should be in VMK, but if you got a project you want to do- why not PayPal credits and stuff.... Why force people to jam the servers as long as they can, just to get credits? Then any money can go for faster servers, and more memory... (No more ebay, or could that have something to do with it?) No real gain in making mules. Hackers! well, shutting down Windows programs to teach hackers a lesson just doesn't sound like a very smart idea to me... VMK, go figure http://www.mihalism.com/images/september/188461snap006.jpg And I never could understand why they wouldn't let you delete an account... Why bother setting people up like that for a free Chat/Game... It's only codes, and who gets to use them.... AstroCool_Dude 09-23-2006, 08:00 AM Yea i think they should!!!!! Tris-Remix 09-23-2006, 12:14 PM Sure, you might get richer, but in trouble because again, someone can scam you out of credits. So that's just my 2 cents on credits. rockclimbing 09-23-2006, 12:47 PM no point in it - yawns - ppockets 09-23-2006, 01:04 PM i think they should be tradeable, because im trying to get credits, and its not always fun playing Pirates for 3hrs Ishika 09-23-2006, 03:25 PM I've got a two-sided response to this one. No because... VMK would have too many sudden mules popping up. People would be trasferring credits from all their mules to their main character. Yes because... Some people have a bunch of rare and little or no credits and simply don't want to play the games. Others have a rather large sum of credits, but don't have any rare. How are they supposed to trade around to get the rare they need if they don't have any rare to trade? Sure, they could maybe get lucky and run across a person that needs a lot of buyables and will give rare for it, but there aren't many chances in that. Some people also might just want to auction their items off for actual credits, not items. CecilyCecliy 09-23-2006, 03:47 PM I found an idea for the problem of trading credits. Maybe new guess people (if they are or are not mule accounts ) should have to wait 2 or 1 week before they can trade credits? That way if someone makes a mule account they would have to wait which if it was a mule account and they had to wait then they might just give up. ( it's just an idea probably wouldn't work out to well. ) Neoteny 09-23-2006, 05:07 PM I have always thought the "credit for prize" system should be in VMK, but if you got a project you want to do- why not PayPal credits and stuff.... Why force people to jam the servers as long as they can, just to get credits? Then any money can go for faster servers, and more memory... I must be misunderstanding this post. Are you suggesting VMK items should cost real money instead of credits? realdiznoid 09-23-2006, 05:09 PM What is the point of even trading credits when u have fun playing yourself to get the credits, like in the minigames Neoteny 09-23-2006, 05:13 PM What is the point of even trading credits when u have fun playing yourself to get the credits, like in the minigames The minigames have become less fun and more tedious as time has passed. What we need are new minigames! (I was rather disappointed that Tron month didn't come with a new Lightcycle minigame in Tomorrowland. Ah well.) Ice Sphere 09-23-2006, 06:10 PM I must be misunderstanding this post. Are you suggesting VMK items should cost real money instead of credits? I am saying add PayPal to the system. Would you go to all the trouble of getting a space suit for 50 mules (for that last hidden Mickey at Inner Space Shop), if you could just pay for the credits (Helping VMK, all of us). Would there be less DC if people weren't jamming the servers hour, after hour, for credits (Helping VMK, all of us). Would a Hacker make money on ebay, from generating a million prize codes? And do I have to re-post the photo of Green Flips, sold on line for $800.00... Cash for codes could STOP all of that overnight... Just another side note: My 4yr had his account "Banned for Life" because of things VMK is doing to "Fix Things". Wait until it happens to you for no reason, and tell me what you think would make VMK better. Neoteny 09-23-2006, 06:15 PM I don't think it's a good idea to involve real money in this game. Ice Sphere 09-23-2006, 06:31 PM Did you see on the News, how much faster server will be- really soon. What games are going to see that Up-Grade first? and would a free game be stuck with out-dated left-over servers? AstroCool_Dude 09-23-2006, 08:42 PM Well if you have to pay for credits then nobody would play or at least i wouldn't it would be like Habbo Hotel or something like that Ice Sphere 09-25-2006, 07:53 AM What I posted was to add Pay Pal, for credits and stuff as well. Both systems- Credits for prizes, and cash for credits. You can already buy credits and stuff on line, the money would go to VMK, helping all of us (I hope), not sellers on ebay. And if you paid for them, why not allow them to be traded. The game already has people brainwashed into thinking codes are the same as money. Is Disney going to pretend money isn't a part of real life... The game is an add for making money... gone_batty 09-27-2006, 07:36 PM I don't really see much of a *legitimate* point in trading credits, but it might be interesting to be able to buy each other's unwanted stuff rather than selling back to VMK at a much reduced price. Like credit trading without the risk associated with doing it via the quest kiosk. Batty |