View Full Version : Non-Tradeable Things
CiscoRau 10-13-2005, 10:18 PM Since I didn't find it elsewhere, I thought I'd start a thread noting which items are not tradeable. Here's the list so far...
Badges
VIP (Purple VIP)
Cast Member (Orange Mickey)
Community Leader (Blue Sorcerer Hat)
Born in Park (Green Castle)
Day One (Gold 1)
Pins
Cursed Storm Magic Pin
Burried In Treasure Magic Pin
Pirate Magic Pin
Best Guest Room Pin
Best Game Award
Other Stuff
Guest Rooms
Camera and film
Diver Suit (Diver Helmet is tradeable)
Please post other items known to be non-tradeable and I will update.
Moderators: You can remove this if it is elsewhere. If not, can you make it a sticky? Thanks. :)
KMiller 10-13-2005, 10:26 PM best guest room pin is one.
PrincessWall 10-13-2005, 10:27 PM I really thought you could trade best guest room pin......Is it new that you can do that?
Minay 10-13-2005, 10:28 PM I can confirm that the diver suit is not tradeable.
Also, add that only the top bottom and shoes are not tradeable, but the helmets are.
Wendot 10-13-2005, 10:31 PM Add camera, film, rooms, and there are some pins that are not tradeable.... but I have to think about it.
Annientink 10-13-2005, 10:34 PM Credits are not tradeable! lol
CiscoRau 10-14-2005, 06:05 PM Thanks everyone for adding to the list. If there are any more, post them here! :)
hulajenny 10-14-2005, 06:42 PM VIP pin not tradeable
Kaironzet 10-20-2005, 05:10 PM If you included VIP Pin, you should include that Staff Orange Mickey Pin, Community Leader and Here Since Day 1 are not tradable.
reekster 10-20-2005, 05:13 PM Technically, you can't trade the VIP pin, but you can trade the code for it.
MrGenie 10-20-2005, 05:18 PM None of the badges are tradeable (Cast Member, Community Leader, Born in Park, Day One, or VIP), although you are correct that the VIP badge code can be traded. However, there is a separate VIP pin that is pretty rare. I am not sure if it is tradeable or not, but my guess is that it is tradeable. Can anyone confirm?
I can confirm that Best Guest Room pin is no longer tradeable.
reekster 10-20-2005, 06:32 PM No, but i have seen it.
CiscoRau 10-21-2005, 08:36 PM Every time I ask, someone comes up with something new. Is there anything else I should add to my list? Thanks!
astroUpwards 10-21-2005, 09:28 PM ya characters
CiscoRau 11-01-2005, 05:13 PM Is there anything missing?
Adventurebry 11-01-2005, 07:42 PM credits you cant trade thoes.
GeauxTigersGo 11-01-2005, 07:48 PM However, there is a separate VIP pin that is pretty rare. I am not sure if it is tradeable or not, but my guess is that it is tradeable. Can anyone confirm?
I have the VMK VIP Guest pin and it is tradeable - tried with a friend ;)
-eLeSuU
olga172 11-01-2005, 08:24 PM Most of you are just repeating what he has already added! Pay better attention! You might make him feel bad that he forgot some things!
futureimagineer1117 11-05-2005, 06:35 PM Rooms aren't tradeable! the codes for rooms are, but not the actual rooms. This means:
Skull Rock
Tiki Tiki Tiki Room
Malificent's Evil Forretress
Tomorrowland Rocket Room
Space Mountain Guest Room
Boothill Shooting Gallery
Nautilus (forgot the real name)
Jungle Cruise Explorer's Tent
Haunted Mansion Conservatory
Mad Hatter's Tea Party
any more, just tell me.
CiscoRau 12-30-2005, 05:36 PM Time to review...anything new to add to this list?
RikuBlade 12-30-2005, 05:44 PM I am pretty sure Best Game room
MrGenie 12-30-2005, 05:53 PM Time to review...anything new to add to this list?Of the currently-available items, the only non-tradeable item you are missing is the Best Game Award.
carlyiscoolio 12-30-2005, 06:38 PM Yes, I was going to ask about that :)
And now people have varifid it is not tradable so you can addd that to the list :)
CiscoRau 12-30-2005, 09:51 PM Of the currently-available items, the only non-tradeable item you are missing is the Best Game Award.
Just to be sure it's in the right place, is it a badge or a pin? I believe it's a pin so that's where I put it. Let me know if I'm wrong.
ALSO, what about blue/green ears. Are they "tradeable" but just discouraged or are they "non-tradeable" even if a tester wanted to start a revolt? Any ideas?
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