View Full Version : New Trading Interface


gpdot
04-22-2007, 09:17 PM
Hello,

GPDOT here again with another idea to make VMK a better place instead of complaining.

The newest of my ideas is to alter the trading interface to allow more to be seen, and more to be traded - including rooms!

With the current trade window you need to scroll too much, and since we can't do anything else while trading, why not take a cue from the Quest engine window and use more of the screen to do a better job at trading.

The trade window for all current items will have a quantity counter (as well as a possible quantity selection for trading). This way you will see a single item with a numerical representation for how many you have.

http://gallery.vmkforums.com/data/500/trade_pins01.jpg

I have made the inventory area larger to show more, and if the 15 item is a restriction due to a database reason or for a technical reason, at least we can see all 15 items at once now, and not have to scroll. If that restriction is lifted, the scrollbar to the right will allow us have more items (please please please).

Additionally (but not pictured yet) the clothing area will have sub-tabs that hold hats, tops, pants and shoes. This will hopefully allow for more speed and less scrolling.

The last item that I would really like to see is the ability to trade rooms. This version would, for now, require an empty room. You would need to mark in the room information area if the room is tradable (new check box). It would be quicker to clear the room now with the awesome new feature that VMK has provided for us.

http://gallery.vmkforums.com/data/500/room_info.jpg

http://gallery.vmkforums.com/data/500/trade_rooms01.jpg

Only rooms that have been marked as tradable would show up in the trade area. if you didn't clear the room, you would be prompted that your items will be moved to your inventory (this should happen once accept has been pressed to keep from clearing rooms inadvertently). This happens now when you sell a room. Information about the room's Title and Description will show on the right side under the picture area on a single click, and a double click will move the room to the trade area.

Now...

I would like to be able to trade a room and its contents, but I can see where this could cause problems if you forgot your favorite black and gold candles were on the side of that cheap chair. so to avoid problems I could reasonably see this as not being a good option. Make the person put what they want to trade in the trade window.

It might be interesting to be able to trade furnished rooms too, but now I am really grasping. :)

I hope you enjoy this, and if you like it let VMK know too.

Thank you

GPDOT

New idea for the Inventory interface.
Newest Idea for inventory (http://www.vmkforums.com/forums/showthread.php?p=1534932#post1534932)

New Idea for character change interface:
New Character Interface (http://www.vmkforums.com/forums/showthread.php?t=109461)

New costume edits that I hope VMK would looks at:
Hook Outfit and More (http://www.vmkforums.com/forums/showthread.php?t=109157)

New Trade window interface: - this one
New Trade window interface (http://www.vmkforums.com/forums/showthread.php?p=1536019#post1536019)

A fun room or so:
Room design - Giant Mickey (http://www.vmkforums.com/forums/showthread.php?p=1538603#post1538603)

comic_dreams
04-22-2007, 09:21 PM
WOW.

These are absolutly amazing! How do you do it?

Neoteny
04-22-2007, 09:22 PM
Haha. I don't think it could possibly take longer than my usual trades!

Very nice design, as always!

gabyta
04-22-2007, 09:25 PM
great idea.. specially the room trade option..

Centurey
04-22-2007, 09:27 PM
Wow...

(PLEASE, help me with this Photoshop, i cant do anything with it!)

TravisSch
04-22-2007, 09:27 PM
Great idea! The part about Neoteny made me laugh! lol :)

mari517
04-22-2007, 11:02 PM
LOL Very nice, I love all of your VMK interfaces.

And very funny part about Neotony.

Mari

ShadowScamp
04-22-2007, 11:05 PM
One set of those Space Pins, there mine :)
Oh my gosh, I really thought those were real until I read what you wrote.
Wow

GoofyGeggy
04-23-2007, 03:55 PM
Nice ideas! Sadly for some, Yavn has already indicated through this forum that rooms can't be traded because of the way the game engine is designed. I would assume that this is the same reason we cannot trade quest kiosks. Would be fun if we could, though...

Neoteny
04-23-2007, 03:58 PM
Nice ideas! Sadly for some, Yavn has already indicated through this forum that rooms can't be traded because of the way the game engine is designed. I would assume that this is the same reason we cannot trade quest kiosks. Would be fun if we could, though...
If rooms can be sold (and they can), there's no logical reason why they can't be traded, too. Simply delete the room from one player's inventory the same way you would if the room were sold (only for zero credits), and add it to the other player's inventory the same way you would if the room were bought (again, for zero credits).

Smoop
04-23-2007, 04:07 PM
I really like that quantity counter idea. VMK really needs it and it has been suggested many times already. Another idea that I saw on the forums awhile ago was a "bank idea." In the bank you could store extra furniture, pins, posters, clothes AND credits (storing credits would help some members no to spend so much). The bank can be located on Main St (just like in the real parks) and be a system much like the music mix maker. Most games now a days implement a banking system that INCLUDEDS a quantity counter (Runescape, Neopets, even Toontown with the jelly beans) all have counters. I know it would easily eliminate junk rooms and make finding things MUCH easier. Think about it. Somebody wants to trade you red generator. Do you still have it? Not sure? No worries with the new banking system! Just got to the bank and see if you have any stored there. Turns out you have 2, but you can always use another. See how fast and simple that was! Much better than going from room to room to look for items.

Neoteny
04-23-2007, 04:09 PM
I hate having to keep all my furniture in storage rooms. I'd much rather carry everything with me.

GoofyGeggy
04-23-2007, 04:09 PM
If rooms can be sold (and they can), there's no logical reason why they can't be traded, too. Simply delete the room from one player's inventory the same way you would if the room were sold (only for zero credits), and add it to the other player's inventory the same way you would if the room were bought (again, for zero credits).

Well, considering that I'm not a game designer and have no clue how the game engine is set up, I can't say something is "simple" or not. All I can go on is what Yavn has indicated. Perhaps your solution is adequate, and perhaps it's not...

Neoteny
04-23-2007, 04:12 PM
Well, considering that I'm not a game designer and have no clue how the game engine is set up, I can't say something is "simple" or not. All I can go on is what Yavn has indicated. Perhaps your solution is adequate, and perhaps it's not...
That's valid. I was just pointing out that they have already coded methods of adding and deleting rooms, so it would appear that even if the actual room "object" cannot be transferred for some reason, they should be able to delete a room and add a new room of the same kind, thus accomplishing a "trade."

warner
04-23-2007, 04:15 PM
I like the "bank idea" a lot. But gpdot, this is just amazing how you do these things. You're making all the stuff that everybody wants! (Now if only VMK would add these to the game..)


-warner

P.S. You could use the number counter thing that you also made up for the rooms instead of showing like four of the same room.

GoofyGeggy
04-23-2007, 04:57 PM
Here is the exact quote:

My question: Is it possible for VMK to make the trading of rooms within the game?
We had originally had planned to do so, but the engine does not currently support this. We will keep looking into it, but there are no plans for now…

This is exerpted from this thread (http://www.vmkforums.com/forums/showthread.php?t=78630&highlight=yavn). Here (http://www.vmkforums.com/forums/showpost.php?p=1067179&postcount=3) is the exact post.

Neoteny
04-23-2007, 05:04 PM
This is exerpted from this thread (http://www.vmkforums.com/forums/showthread.php?t=78630&highlight=yavn). Here (http://www.vmkforums.com/forums/showpost.php?p=1067179&postcount=3) is the exact post.
Ah, that brings back memories. I miss "Ask Yavn."

warner
04-23-2007, 05:07 PM
The counter wouldn't work for the rooms unless they were already empty. I did think about it but you may end up emtpying your favorite hangout or your best gueat award room (another reason for the tradable tag in the room info area). Now, if we said it's tradable and we don't care past that which is traded and which is not, then yes, absolutely we could have the numbers on the rooms too. :)

Thanks again

GPDOTGood point... But, what if you had like twenty of that room, and you had to get rid of them.. I will have to think about that one. (Not that I have twenty of any room, lol.)


-warner

Fairy
04-30-2007, 09:12 PM
This helps for me. Because I have 72 Boxes. And there could just say 72 By the box for people

nickky37
05-01-2007, 06:14 PM
Is there a way that we could possibly in the future change the order of our rooms?

nickky37
05-01-2007, 06:26 PM
Keep up the great work.

LRGoalie
05-01-2007, 06:53 PM
This is a great idea! It would be helpful for people who cannot get onto the fansite ( or dont know there is one ) to have in-park quest rooms without going to the Disney Parks!

Great Job!

disneyzoodude
06-01-2007, 12:19 AM
I love the idea!!

FloridaGators
06-02-2007, 01:05 PM
Wat If U Got Furnishings In That Room? Once Ye Trade It The Items Stay Back With You? Or Ye Got To Crear Room First?

sonic99979
06-02-2007, 01:10 PM
LOL the trading rooms is funny but you should add CREDITS instead of using quest kiosks >_<

evina
07-16-2007, 07:37 PM
i always thought of trading rooms and credits and making the quantity of each item instead of seperate ones was another one of my ideas. thank you for making them come true!

Neoteny
07-16-2007, 08:05 PM
i always thought of trading rooms and credits and making the quantity of each item instead of seperate ones was another one of my ideas. thank you for making them come true!
If only they were true!

Destination
07-17-2007, 12:17 AM
WOW! I like the trading rooms idea! that awesome ;)

Figment_Fan
07-19-2007, 01:36 AM
that's a AWESOME idea!!!!!!!!!!!!

JUST LIKE YOU!!!!!!!!!!

skullchain
07-25-2007, 10:10 AM
great and brillent idea!!!!!!!!!!!!!!!!!!! - makes super evil laugh - why did i do that? are we doing something??

Bones
08-08-2007, 05:44 AM
amazing idea!

MsBored
08-11-2007, 07:20 AM
thats cool trading rooms!

puchisana
08-31-2007, 09:59 PM
Cool!!! Really Cool

mrmyth
08-31-2007, 10:17 PM
The problem I see with this is that it makes sense. Totally against VMK values.

(Nice work Dot - does look great!)

mktourist
08-31-2007, 10:25 PM
Very Nice Gpdot. All of the interfaces look clean and functional. They've incorporated many ideas and suggestions that all of us have had. It really doesn't matter who thought of the idea first. I think everyone has come to similar conclusions through frustration dealing with the limitations of the current one. It's great to see how a viable version of the ideas could operate.

Tokrok
10-04-2007, 10:25 PM
i always thought of trading rooms and credits and making the quantity of each item instead of seperate ones was another one of my ideas.


Yea Ive sent VMK thoes Ideas too

VMKmaniacforever2007
10-04-2007, 10:57 PM
Well now it happens! Congrats;)

PepsiOwns
10-04-2007, 11:26 PM
your ideas are now real! congrats gpdot!

gpdot
12-10-2007, 04:27 PM
Re-linked images for this thread....gr

sarathefrog
01-15-2008, 10:55 PM
wow!! i wish they did do that in vmk

BaseballStarz
01-15-2008, 11:15 PM
IF THIS COMES TO VMK, it's a dream come TRUE!!!!!!!!!!!!!!!!

aggieathlete
01-19-2008, 02:53 PM
WOW! that is awesome! you should be working for vmk! i wish i could trade my rooms

FantasyBoy
02-24-2008, 05:41 AM
I think that its a good idea to trade rooms. That would be so cool! By the way, nice firwork magics LOL:Taking:

Stemaboat_Tyler
02-24-2008, 12:06 PM
That would be awesome!!

gpdot
03-21-2008, 04:52 PM
Thank you all for your great comments. I have once again been busy with other things and rooms (not to mention trying to get enough credits to buy some of the stuff that has been coming out - good work VMK)

Here are a few other things I have been doing lately.

Finding Nemo Ride (http://www.vmkforums.com/forums/showthread.php?t=141119)

Builder's Guide to Object Heights (http://www.vmkforums.com/forums/showthread.php?t=140535)

Transparent Building Blocks (http://www.vmkforums.com/forums/showthread.php?t=141779)

Over Under Building Block (http://www.vmkforums.com/forums/showthread.php?p=1958485#post1958485)

Thanks all!

GPDOT