View Full Version : Yavn Speaks 3/12/07
BelieveNTheMagic 03-13-2007, 04:12 AM – This week - major news about changes coming to VMK! Faster game downloads! New menus and features! Plus St. Patrick's goodies and more! The news you need to stay in the know starts now!
So, did you set your clocks forward an hour? I don't know about you but I always like getting the hour back more than I do losing it! Speaking of time, it's time to look into what's on tap for VMK this week! How about some info on the new game updates??? (I thought that would get your attention!) Well, let's get going, I know you're eager to see what's coming up...
The Name Game
If you ask players something they'd like to see improved in VMK I'll bet many will tell you they wish it was easier to have a player name approved. Well, we've got good news in that department: Very soon new players will have the option to select from a pre-approved name list or use the current system to make their own name.
Here's how it will work: Players will be given a list of pre-approved names to choose from, once they find a name they like, they just select it from the list. If you don't find a name you like, players will have the option to ask for more choices. If they still don't like any of the names offered, players can then type in a name for approval later (like the current system). It's that simple! Now, just for a moment, imagine a world where no one is named Guest1234567!
Now With Faster Downloads!
OK, so this is a biggie! Our new update will also utilize a system that will make the initial download of the game much smaller - so it will load faster! Wha? That's right, the game will load faster!
How are we doing this? Easy, instead of loading all of the items when you log into the game, VMK loads only the items that are in the room you are in. (Once an item has been loaded it's placed into your computer's cache and will not need to be loaded again – unless you clear your cache.) When you walk into a room with items that have not been downloaded you'll see a special placeholder image for the item.
The game will then begin downloading all the items that you did not have before – and before you know it, the download (and all your items) will be loaded. In time you'll have most of the common items downloaded and only see placeholders when something new is released. Hopefully this will allow new players and players with slower connections to enjoy VMK even more.
Who Can Enter?
In the More Changes Department, we have also adjusted the way Guest Rooms handle who can enter them. The Room Information window will now have a new button called 'Change who can enter.'
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-12-ChangeEnter.jpg
This button will bring up menu of who is allowed into the room – and instead of multiple check boxes there will be buttons that are more descriptive of who can enter. This 'Change who can enter' menu will also be where you can 'Create Tickets.' Once you've made your choices here, hit OK – since the changes will only take affect after you hit the OK button.
Host Events
Last week I hinted about some news regarding improvements to the queue for Host Events… as it turns out, we'll have to talk about that next week, what I can say is that HOST will be able to send messages to players (who have VMK Passes) in line for that HOST room. HOST's will also be able to close a queue at any time so expect the days of 200+ in line to be over very soon.
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-12-queue.jpg
You've got 211 people ahead of you – but don't worry, the line moves fast.
Yeti's Tips & Tricks
http://avmk.disney.go.com/avmk_v0300/en_US/media/swf/index/GameNews-2007-01-19yeti.jpg
You know 'em, ya love him. Our fur-covered pal the Yeti has taken up a gig as a game counselor! What do you think of the Yeti's new job? Did you learn something from 'The King of Q&A' last week? Check future installments for even cooler inside info - and let the Yeti know if you have a burning question about the game no one else can answer. The inbox is open and the Yeti is standing by now!
St. Patty's Stuff
Don't forget to check out VMK on March 17th for our St. Patrick's Pin.
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-12-Clover.jpg
It will on sale Saturday March 17th - Sunday March 18th. Want more Irish fun? If you have a good eye and are feeling lucky why not try the VMK Clover Quest! If you find all of the wee clovers you might get a lucky leprechaun hat (ok, sure it looks like Santa hat but it was the closest thing I could find)!
More Makeovers
Before I wrap this installment of Yavn Speaks how about we check in with one of our VMK HOST for a Room Makeover update! Take it away HOST_Lily!
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-12-HostLily.jpg
HOST_Lily
Thanks Yavn, well I just got in from SmilyEmily's Room Makeover and boy, was that fun! When I walked in, SmilyEmily was trying to decide what kind of room she wanted so she could invite over some new friends. We couldn't decide whether to have a game room or a hang out room – so I made both! Using her favorite colors - purple and red - we got going on a grand new Guest Room. (My ears may be red but those weren't up for grabs!)
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-13-SmilyEmily-before.jpg
The Alice room before…
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-13-SmilyEmily-after.jpg
…and after the purple flowers grew.
Tah-dah! A room that is both fun and pretty. I have a feeling a lot of friends are going to like hanging out in SmilyEmily's new room! Woohoo! What a fun makeover! Congrats SmilyEmily! Enjoy your room!
–HOST_Lily
Movin' On
Well, that's about it for this week, as you can tell we're busy putting on the finishing touches for what's up next in VMK and of course what you see here is just the tip of the iceberg. ;-) I'll have more info for you very soon, so keep checking the Newsletter, since you never know what pretty pics of new stuff and clothing might be on the way! In the meantime I'll let you contemplate this…
http://avmk.disney.go.com/avmk_v0300/en_US/media/calendar/YavnSpeaks-2007-03-12-ItemInfo.jpg
Soon your Guest may decide where they want to sit.
See you in VMK!
Yavn
Destination 03-13-2007, 04:13 AM i want to know what that last part is were your guest can move the furniture?
Schmoofy 03-13-2007, 04:15 AM I can't wait for that St. Patrick's Day quest, a nice new hat will be awesome.
trainz 03-13-2007, 04:16 AM LayneTvmkfan
"i want to know what that last part is were your guest can move the furniture?"
that was an idea made on the forums once and i surely read it just like the radio was made on here the TV and quite a few others. But this is really going to be the coolest of them all
Destination 03-13-2007, 04:16 AM oh yea i forgot about the new hat i cant wait to see that!
BelieveNTheMagic 03-13-2007, 04:17 AM I wonder how the hosts will be messaging us and why they will.
daizyduke 03-13-2007, 04:17 AM New hat? Where'd you find this out at..?
BelieveNTheMagic 03-13-2007, 04:18 AM New hat? Where'd you find this out at..?
Where it says "St.Pattys stuff"
Neoteny 03-13-2007, 04:19 AM So, did you set your clocks forward an hour?
Yes, but Lily didn't!
Now, just for a moment, imagine a world where no one is named Guest1234567!
Well, darn! I think Guest1234567 would be a cool name!
That's right, the game will load faster!
Ok, but what about the trade lag?
If you find all of the wee clovers you might get a lucky leprechaun hat (ok, sure it looks like Santa hat but it was the closest thing I could find)!
So that's why the Santa hat was called "Holiday Hat Red."
Using her favorite colors - purple and red - we got going on a grand new Guest Room.
What if my favorite colors are beige and turquoise? Those colors are in the game (as colors of tents and flags, for example), but not in the dictionary. How would I ask for my makeover?
Soon your Guest may decide where they want to sit.
Guests being able to move items could be useful for games, but how would you be able to specify which guests could move which items? What if everybody's trying to move the same thing at once?
Anyway, thanks for the update, Yavn!
Wendot 03-13-2007, 04:24 AM I'm very excited about the new clover pin. The theme-shaped pins are a great addition!
grayman 03-13-2007, 04:37 AM Not that I don't like changes and improvements, but..
- Isn't it easier for all of the loading to be done at the beginning of the game instead of bit by bit as you go along? I can't wait for people to enter a host game and clog the whole system up while they wait for items in the room to load now.
- From the picture it looks like we will be able to control whether other players can move our items, but honestly, when was the last time anyone said "I really wish other people could move my stuff around."
- Glad to know that the Hosts will be able to message me to let me know I am wasting my time in line for their game.
- Speaking of which, how exactly will letting the hosts close the lines whenever they like improve the wait?
- Pre-approved names! How exciting, I don't have enough friends with Astro and Ace in their names!
Sorry to be a whiner, but since we know that at least Yavn reads posts here from time to time, why do they waste their time with silly features rather than trying to fix the pre-existing flaws or implementing the many useful suggestions of our members?
But the pin does look great and I am always excited about new hats.
Carioca 03-13-2007, 05:10 AM Isn't it easier for all of the loading to be done at the beginning of the game instead of bit by bit as you go along? I can't wait for people to enter a host game and clog the whole system up while they wait for items in the room to load now.
Yes, it is easier for the game to be completely loaded when you login. The problem with it is that, everytime VMK adds a new item, pin, room, etc., that amount of data that has to be loaded increases. And, if you are a regular VMK player, most of that data has already been loaded and is in your browser's cache. This will definitely speed things up and allow VMK to add more stuff without worrying how much data has to be loaded everytime a player logs on. This will also free up some of the stress on the servers.
Will it clog up a host room? I don't believe so. As he explained, if the person's computer enounters a room with an item it hasn't loaded before, it will display a little placemarker in the item's place until it is able to load the item.
Twilightrose 03-13-2007, 05:35 AM Yes, it is easier for the game to be completely loaded when you login. The problem with it is that, everytime VMK adds a new item, pin, room, etc., that amount of data that has to be loaded increases. And, if you are a regular VMK player, most of that data has already been loaded and is in your browser's cache. This will definitely speed things up and allow VMK to add more stuff without worrying how much data has to be loaded everytime a player logs on. This will also free up some of the stress on the servers.
Will it clog up a host room? I don't believe so. As he explained, if the person's computer enounters a room with an item it hasn't loaded before, it will display a little placemarker in the item's place until it is able to load the item.
My post is concerning the cache of information on the computer. I don't know about everyone else but to help my computer to run more smoothly I routinely perform maintenance on my computer. This includes cleaning out unused and unneeded temporary files and other things (including my cache) that get saved to my hard drive whenever I am on the internet. I do this periodically in order to insure that my computer runs smoothly.
So that means that everytime I have to clear my cache out then ALL of the previously loaded and saved information will be gone and I will start over as if I had never played the game before.
I just don't think that particular feature will be a help to people like me that like to keep up the maintenance on our computers.
Neoteny 03-13-2007, 05:52 AM My post is concerning the cache of information on the computer. I don't know about everyone else but to help my computer to run more smoothly I routinely perform maintenance on my computer. This includes cleaning out unused and unneeded temporary files and other things (including my cache) that get saved to my hard drive whenever I am on the internet. I do this periodically in order to insure that my computer runs smoothly.
So that means that everytime I have to clear my cache out then ALL of the previously loaded and saved information will be gone and I will start over as if I had never played the game before.
I just don't think that particular feature will be a help to people like me that like to keep up the maintenance on our computers.
Well, yes, for you the difference will be negative, because everytime you empty your cache, you'll lose all the images which had been downloaded, and items will have to redownload each time you return. However, assuming you have a fast connection and the rooms you enter don't have too many different sorts of items in them, the downloads shouldn't be too inconvenient.
Meh. The pre-approved name thing is really lame. It's just going to cause a huge influx of people with boring names that are hard to tell apart. How about improving the standards for approving names? It would be kind of cool if you could take a pre-approved name UNTIL your real name gets approved. I'd rather be AceAceAdventureAce than Guest314159.
Clover pin is pretty cute, although I think last year's was cuter. Are they really going to give out the Santa hat on St. Patricks' Day? That's odd. If you're going to go with an existing hat, why not the Mad Hatter hat, which looks far more like a leprechaun hat? Are they going to make the Santa hat green? That would actually be kind of interesting.
Allowing guests to move your stuff sounds more interesting in theory than in practice. The truth is, for most games and things, you'd only want the guests playing to be able to move stuff, but you know bored people in line will be rearranging the furniture like mad.
Wendot 03-13-2007, 06:22 AM Well, yes, for you the difference will be negative, because everytime you empty your cache, you'll lose all the images which had been downloaded, and items will have to redownload each time you return. However, assuming you have a fast connection and the rooms you enter don't have too many different sorts of items in them, the downloads shouldn't be too inconvenient.
I actually wonder if they implemented this sooner than the newsletter announcement. I defragmented my laptop last week and it took foooooorever. I noticed that it was (slowly) going through multiple VMK files and I had never noticed that before when defragging other computers in the past.
Neoteny 03-13-2007, 06:27 AM Allowing guests to move your stuff sounds more interesting in theory than in practice. The truth is, for most games and things, you'd only want the guests playing to be able to move stuff, but you know bored people in line will be rearranging the furniture like mad.
My assumption is that guests would only be able to move objects if they are standing beside them, similar to how lights can be turned on and off now. But that doesn't mean that there won't still be conflicts between several guests trying to move the same item at the same time.
My assumption is that guests would only be able to move objects if they are standing beside them, similar to how lights can be turned on and off now. But that doesn't mean that there won't still be conflicts between several guests trying to move the same item at the same time.
Hm, that's not so bad, then. I hope it isn't turned on by default.
AppleBees 03-13-2007, 06:58 AM My assumption is that guests would only be able to move objects if they are standing beside them, similar to how lights can be turned on and off now. But that doesn't mean that there won't still be conflicts between several guests trying to move the same item at the same time.
I played Habbo before and in that game you can give "rights" to your buddies. I'm thinking by meaning "Guests" they're talking about certain buddies or people you can give "rights" of your room to. So, when you need help or want to let people move your stuff around in your room, they will do it.
Hmm, if that's what you meant?:confused:
Jacques 03-13-2007, 07:51 AM Guest314159.
Mmm... GuestPi
Neoteny 03-13-2007, 07:54 AM Meh. The pre-approved name thing is really lame. It's just going to cause a huge influx of people with boring names that are hard to tell apart. How about improving the standards for approving names? It would be kind of cool if you could take a pre-approved name UNTIL your real name gets approved. I'd rather be AceAceAdventureAce than Guest314159.
I tried registering an account with the name AceAvastCoolAstro (or something along those lines), but it was rejected. :(
Jacques 03-13-2007, 08:12 AM I wanted to try AceBestCoolDude.
No luck.
ChoPotter 03-13-2007, 11:41 AM Mmm... GuestPi
LOL!! How do you notice stuff like that?! Even I didn't see it..! Anyways, back on topic..I like the idea of guests moving furniture...heh, that would be fun...the pre-approved names...eh....I dont exactly like it...cause, chances are...there won't be anything anime related...LOL!! ;)
VMKJen 03-13-2007, 12:22 PM Guests moving your own furniture.. Ah, thats would be a little scary...
Noelle 03-13-2007, 12:46 PM I want to know if the end of the long queue for a host game means that if you are not lucky enough to get in right when the game opens, then you are out of luck.:confused:
jsmall 03-13-2007, 12:48 PM Cool i like the holiday pin set.
Tanimalcrossing 03-13-2007, 01:23 PM Guests moving your own furniture.. Ah, thats would be a little scary...
That was my idea, I posted it a while ago. Only, my idea, guests could share rooms with you and pick up anything they want @_@
staticbill 03-13-2007, 01:33 PM Guest moving your furniture will be good for games but what about trade rooms. I do not like the idea..
Kitri 03-13-2007, 03:05 PM I very excited abiut the "lepercon" hat and the clover pin!
PolarFish 03-13-2007, 03:08 PM I don't think there will be a leprechaun hat - I think he said the holiday hat was the closest he could get to a lep hat? I only scanned it. I'll check again.
TravisSch 03-13-2007, 03:09 PM I don't think there will be a leprechaun hat - I think he said the holiday hat was the closest he could get to a lep hat? I only scanned it. I'll check again.
Yavn said the hat looks like the Santa hat because that is all he could find.
aengus 03-13-2007, 03:22 PM Maybe its a re-color of the santa hat (green). We will have to wait and see for sure @_@
Qui-gon 03-13-2007, 03:26 PM A nice newsletter but they're putting the HOST_ improvements off! Ah well, next week then, that's what I really want. Most of the "improvements" that they said they would do...well, I think it's something you would have to see before you judge it, at least for me. Especially that Guest moving furniture thing.
I don't think there will be a leprechaun hat - I think he said the holiday hat was the closest he could get to a lep hat? I only scanned it. I'll check again.That was my first thought. Hmm...
:stpat_01: Woot! St. Patrick's hat!
~Q/S
prisoner 03-13-2007, 03:45 PM I'm playing "wait and see" about these changes again. Let's break them down.
The Name Game
This is interesting, but I'm dubious about what names we're going to see. "AwesomeBest_____" all over the place? Is the GuestNumber system so overloaded that this was the solution? Does it really solve anything, or will we now see a flock of people wondering how they will be able to change their names?
I suspect the latter will be an unintended consequence.
Now With Faster Downloads
I can see why they want to do this.
I think it will be a nightmare.
Yes, it makes sense to only download changes since the last time you're on. It doesn't make sense to delay this until you walk into a room with the item. This will just be confusing to people to see furniture differently from what other players, who have downloaded the information already, will see. It will also slow down things at room loading time (when you're eager to get into the room), instead of at game loading time.
Still... we'll see.
Who Can Enter
Sounds like a reasonable change.
Host Events
Hosts can send messages to people with a pass
Very interesting. Will people who are in line also be able to get these messages? And just how useful will these messages be? Will they say anything besides "sorry, you won't get in"?
Hosts can close queue
This makes me nervous. I can only imagine that, once again, I'll be told I can't get into a room no matter how hard I try. Ah well. Was good while it lasted.
We'll see what this turns out to be.
Movin On
This will be interesting as well. Sounds like we, as room developers, will be getting more and more power to do things in our rooms. And that can only be a good thing! :)
Still, I have to wonder that if they're allowing users to move furniture, if they'll also allow a way for us to disable users from turning lights on and off. That would be nice. Or open and close turnstyles? I have this game from way back in the day when you could do this...
So all in all - I guess we'll have to see what reality brings.
If you ask players something they'd like to see improved in VMK I'll bet many will tell you they wish it was easier to have a player name approved. Well, we've got good news in that department: Very soon new players will have the option to select from a pre-approved name list or use the current system to make their own name.
Here's how it will work: Players will be given a list of pre-approved names to choose from, once they find a name they like, they just select it from the list. If you don't find a name you like, players will have the option to ask for more choices. If they still don't like any of the names offered, players can then type in a name for approval later (like the current system). It's that simple! Now, just for a moment, imagine a world where no one is named Guest1234567!
Maybe this is because they realized they accidently allowed HOST_ name?
~me~
ShadowBurst 03-13-2007, 03:56 PM Oi, you people DO realize that in that picture there is an option to change it where only YOU can move the items?
I mean, some of you are freaked out about how people can just move whatever they want and whenever they want without being able to stop them.
..What I'm wondering about is..
Turnstiles.
Not Epcot (although I am waiting for those), but the regular retro turnstiles. If we set that to being able to be moved, can they open it? No wait, they can just move it out of the way.
They just better not set it at default when it comes.
Just my two clovers.:stpat_06: :stpat_06:
Neoteny 03-13-2007, 04:17 PM I want to know if the end of the long queue for a host game means that if you are not lucky enough to get in right when the game opens, then you are out of luck.:confused:
Isn't that the way it is now?
For any event more complicated than "pick a teleporter," it is.
Rodolfito 03-13-2007, 04:38 PM Im going to miss being 1216 in line for a yard sale :( and hosts get to close the line when they wish, thats not fair there going to kick us all out :( Im not sure if I understand whats going to happen...
I was kind of expecting a green top hat with clovers comming out of it for St patrick's day but anyways I like most of the updates thanks Yavn! :)
Noelle 03-13-2007, 04:51 PM Isn't that the way it is now?
For any event more complicated than "pick a teleporter," it is.
For the most part but I have on a few occasions gotten into a host game when I had a late start. It usually takes the full three hours, however. I hate it when I have waited almost three hours, there are 4 people in the queue and the "owner leaves the room".
greenpixiegirl 03-13-2007, 04:58 PM While I really don't like waiting in queue lines behind 600 people (or worse), I don't like the idea of the queue line being closed at random. That will make it just like the old system where only 50 people could get in line. And what about that next person in line who got cut off because the queue was closed - isn't there some chance that he/she would get in the host room? Doesn't sound like a good idea, unless they just decide to close the queue like 15 minutes or so before the game closes just so more people aren't getting in line... But most people can guess that they won't be getting in in 15 minutes anyway, so still no point to this change....
bopper 03-13-2007, 05:15 PM While I really don't like waiting in queue lines behind 600 people (or worse), I don't like the idea of the queue line being closed at random. That will make it just like the old system where only 50 people could get in line. And what about that next person in line who got cut off because the queue was closed - isn't there some chance that he/she would get in the host room? Doesn't sound like a good idea, unless they just decide to close the queue like 15 minutes or so before the game closes just so more people aren't getting in line... But most people can guess that they won't be getting in in 15 minutes anyway, so still no point to this change....
Back when there was a 50 person limit to queues, you could come any time during the game and have a shot at getting in line. You had to work at it, but you could get in line 2 hours after the game started and be able to play.
Now, you don't have to work, but if you don't get in line within 10-20 minutes of the game starting you are out of luck. Goofy forbid if you have to close your browser or something. Plus you have to sit there and keep yourself alive. Perhaps this will be something that is a combination of the two methods, so you don't have to keep trying to get in, but you have a chance to get in later.
WickedAVP 03-13-2007, 05:24 PM But most people can guess that they won't be getting in in 15 minutes anyway, so still no point to this change....There were over 400 people in line for a host room 15 minutes before it closed on Sunday. There's no way 400 people were getting in there. I think it's a great idea for hosts to be able to cut off the queue for their line when they know there are more people in line than there is time for those people to get through. I see people whining all the time that they were in line and didn't understand why the host closed the room before they could get in. Used properly, this improvement will help prevent that.
Now they need to figure out a way to keep people from cycling through a host game two and three times. THAT should really help.
AVP
Neoteny 03-13-2007, 05:27 PM Now they need to figure out a way to keep people from cycling through a host game two and three times. THAT should really help.
But they invite and encourage us to "try again" when we lose, so I don't think they're all that concerned about repeat customers.
grayman 03-13-2007, 05:39 PM There were over 400 people in line for a host room 15 minutes before it closed on Sunday. There's no way 400 people were getting in there. I think it's a great idea for hosts to be able to cut off the queue for their line when they know there are more people in line than there is time for those people to get through.
If this is the true purpose of this change, then it makes absolute sense. VMK Pass is modeled after the FastPass and they always shut down the FastPass line when the wait would be for a longer period than the attraction will be open.
The flaw with this plan is that while the real world attractions are run almost like clockwork and how long it will take to move people through them can be very accurately predicted, almost the exact opposite is true for VMK. How long it takes to move a player through the host event can vary for a number of reasons, so how do you predict how many players will be able to get into the room? I understand that 400 people will not be able to get through in 15 minutes, but what about 50 people? Or 75?
I suppose this is an attempt at improving the system, but I still think they will have a long way to go.
BaldEagleBob 03-13-2007, 05:51 PM I like the expanded room access menu. Hopefully they will show as different colors on the room list.
If only they would let us change the order rooms appear on our room list. I have 32 rooms and probably go to 3 or 4 of them on a daily basis. They are recent additions (like epcot room) so I have to scroll all the way to the bottom to find them each time. On the same note, I wish we could change the location of the pins on our virtual "lanyards".
As for the Leprechaun, er, holiday hat green... Meh! Why do something clever when you can just change the color code? Very Lazy!
From the creative genius that brought you a heart with VMK on it, a football with VMK on it, a wheel with VMK on it...
The pin is: A shamrock with VMK on it! Brilliant!:stpat_06:
greenpixiegirl 03-13-2007, 05:53 PM How long it takes to move a player through the host event can vary for a number of reasons, so how do you predict how many players will be able to get into the room? I understand that 400 people will not be able to get through in 15 minutes, but what about 50 people? Or 75?
This is basically what I was trying to say in my post - what if the Host cut off the line at 50, but 75 people would have been able to get in? Those 25 people who would have had a chance to play are completely out of luck, and the Host wouldn't reopen the queue line for a few people.
I'm perfectly happy with the system as it is - I've just come to an understanding with myself that for any game besides teleporters, I either get in line at the very beginning or I just skip that game. As simple as that!
From the creative genius that brought you a heart with VMK on it, a football with VMK on it, a wheel with VMK on it...
The pin is: A shamrock with VMK on it! Brilliant!
Maybe down the line we'll have a basketball, baseball, and hockey pins to fill out our set?!? ;)
grayman 03-13-2007, 07:10 PM Maybe down the line we'll have a basketball, baseball, and hockey pins to fill out our set?!? ;)
If you ignore the title of the pin, you can always pretend the racing pin is a hockey puck instead of a tire.
JessCats 03-13-2007, 08:03 PM I can't wait for all this new stuff to come out.
prisoner 03-13-2007, 09:09 PM Back when there was a 50 person limit to queues, you could come any time during the game and have a shot at getting in line.
Not necessarily, tho I understand why you might think that. I've never been able to get into a room once it hit the queue limit. Never. Am I just unlucky, or is there something else wrong with that procedure?
Now, you don't have to work, but if you don't get in line within 10-20 minutes of the game starting you are out of luck.
I agree with the feeling you have here, but its not entirely true. The teleporter "game" usually requires an hour for me to get through the line. The race game I was in the other day took about 90 minutes. For a 3 hour event, it is still possible, tho it is unfair and difficult for people at the end, I'll definitely agree. But the solution to that problem is not to go back to the old method.
(The solution is, of course, to eliminate the host games... :D)
Plus you have to sit there and keep yourself alive.
If you don't plan on doing anything, your best bet is to enter the queue (or don't accept the pass in the first place). You won't time out (unless you get entered into the room and don't do anything for the timeout period), and you can safely walk away from the computer for a few minutes without worrying you'll miss your entry period.
camara 03-13-2007, 09:13 PM I'm a little scared about having guests move your stuff around. It's like you could be hosting a room, leave for 2 minutes, and come back to find everything moved into a corner, looking ugly, and your "art" is destroyed. I can however see how it would work for group projects such as rooms friends make together, or ride competitions.
Neoteny 03-13-2007, 09:16 PM I'm a little scared about having guests move your stuff around. It's like you could be hosting a room, leave for 2 minutes, and come back to find everything moved into a corner, looking ugly, and your "art" is destroyed. I can however see how it would work for group projects such as rooms friends make together, or ride competitions.
It's just an option. If you don't want other people to be able to move your furniture, simply don't opt to allow them to do so.
PepsiOwns 03-13-2007, 10:11 PM Oh yay.Now we'll have rooms called, "Decorate Your Own Room!" Soon they'll let guests be able to boot people.This idea isn't good at all.Most likely to cause alot more lag.
~Inferno~
GreenGirlJess 03-13-2007, 10:14 PM I think guests being able to move your furniture is pretty awesome.
Let's just hope some major bug doesn't happen, and they can steal our furnishings. -twitch-
BelieveNTheMagic 03-13-2007, 10:18 PM Maybe you can give them the option if you want to allow them to move the furniture or not.
Joshua 03-13-2007, 11:35 PM The Name Game
Hmm, can players get a temporary name instead of Guest286583055938676449684?
Now With Faster Downloads!
Meh, seems alright, but we'll have to see how much this slows down the gameplay.
Who Can Enter?
I don't see why VMK needed to change this procedure.
Host Events
I think it would be a better idea to allow the hosts to SEND a message to all people after a certain queue number (75+) saying they probably don't have a chance of getting in and that they should probably leave. Of course, you don't have to leave the queue if YOU think you can get in- but, eh, whatever.
Yeti's Tips & Tricks
All I can say is: Huh?
St. Patty's Stuff
Pin- I actually like the new VMK shiny pins. This one is close to my favorite of them.
Hat- If the Holiday Hat is the closest you could find, why not make a entirely new hat?
More Makeovers
Nice makeover, but why do some people get BETA makeovers while some don't? I don't think it's really fair to the people who don't. If I was chosen, I would say I like ORANGE and MANSION. (hehe)
Movin' On
I like this idea, but it may need some work. It reminds me of Habbo. I am afraid that there will be bugs that allow players to press the "Take Away" button.. :confused:
Sphooky 03-14-2007, 01:44 AM http://i175.****************/albums/w138/Sphookie/zmz5nq1dp2.gifI cant wait for that Pin to come out and the new hat.http://i175.****************/albums/w138/Sphookie/zmz5nq1dp2.gif
lemonysnicket3 03-14-2007, 01:57 AM :( no more Guest4800700..
alubadubdub 03-14-2007, 02:02 AM Thanks for the news letter, but I think if everyone could move your furniture it would be kaos, well of course thats only if you put it in that setting.
Schmidty&Buddy 03-14-2007, 02:12 AM I wouldn't put it in that setting at all in case of a bug but that's my reasoning and the new pin and hat seem like there gonna be pretty cool. But back to the guests moving furnishings I do think it can be caos... but that's just me.. and a few other ppl :) :stpat_06:
S&B :)
Caterpillar AEIOU 03-14-2007, 09:40 AM I Wish that they hadnt put a picture of the St. Patricks Day pin, I wanted to be surprised. But it's pretty much JUST as I thought it was going to look.
:stpat_06: :stpat_08: :stpat_06:
dreamytime 03-14-2007, 12:26 PM I like the new pins - Football, Race, Heart and now the St. Patrick Day pin - I think that they are very special looking.
But I can't help but agree wtih Caterpillar_AEIOU, that part of the "specialness" is clicking open specials in the shop and seeing the new stuff for the first time. Wish we could have been surprised.....
SemmaSweetie 03-14-2007, 02:50 PM Yea, most of it would be chaos,(the button to move furnish) but if you dont want there to be chaos simply take off the option and its true wat some of u say, It would help when you want to do a group prject to make a perfect room :D
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